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‘After the Fall’ Offers a John Carpenter-esque Immersive VR World That You Want to Get Lost In

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Fall

Vertigo Games latest first-person-shooter is an experience that immediately begs to be immersed in. VR worlds have become more and more immersive and After the Fall pulls you in and doesn’t let go… in a good way. The sheer amount of fun, replayability and radness is worth the jump over into the spectrum of VR. If you have been on the fence about gaming on VR, jump on over. This is the game to start with, especially for horror fans.

After the Fall creates a world that could have easily been written by director, John Carpenter. It would have fit in well with his body of work.  The story follows humanity and pre-supposes a planet earth that went into its second ice age in the 1980’s. An ice age obviously spells out bad news for all of the folks on earth – added to that humans who were left out in the cold have come back as vicious monsters referred to as The Snowbred.

Humanity has taken shelter in bunkers and must go on Harvest runs in order to obtain supplies and to explore the post-apocalyptic wasteland. These runs are all that keeps humans in operation, making harvesters one of the apocalyptic wasteland’s most vital roles.

Fall

The aesthetic of After the Fall is a fantastic cross-pollination of everything 80s. From the world’s décor to the arcade cabinets that have been repurposed to be used as computers and supply points is a fantastic addition to the game. The world created by Vertigo Games feels very lived-in and is one-hundred percent immersive.

The VR mechanics are pushing the limits of technology by truly making this a believable world within our own. A world that feels massive and complete. The attention to detail is wonderful as well. For example, once you empty a clip on your firearm, you have to eject the clip, reach to your bandolier, pop another clip and slide back the rail in order to chamber your next bullet for action. Health pickups must be pointed towards your chest and injected. The haptic feedback is well-designed to give all these little details a tactile and real feel. Even the games aiming mechanics are next level and ahead of their time.

When you begin a game, there is a bit of a tutorial to get you used to the games mechanics but it isn’t long before you are at the Harvester’s central hub. This repurposed arcade is where you will craft new parts for your weapons and receive Harvest run missions. In order to begin missions you must approach one of those aforementioned arcade cabinets to select, level of difficulty and the type of run you are going to go on. If you begin a mission solo, the three other players are going to be made up of bots. I do not suggest going at it with AI controlled bots. It is vital to team up with others while in the central Harvester hub. After selecting a party of four teammates who you can find in the hub, it is time to load up and head out to Havest and destroy some Snowbred.

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The immersivity gets deep when you are partied with a team. Heading out on these missions and blasting Snowbred as part of a team who communicates all while having a blast along the way gave me that childlike wonder feeling. The immense joy of playing a groundbreaking game and getting lost is immensely rewarding.

The variation of Snowbred monsters keep things interesting. Each sort comes at you at different speeds and by different means. For example some of these suckers climb on the ceiling and drop down on you. There are also enormous boss fights against gigantic Snowbred that it will take a well-organized team and a lot of firepower to bring down. Much like, Left 4 Dead the enemies come at you in mass hordes. You have to be quick on the trigger and quick on your feet in order to survive. I’m not going to lie this game gave me straight up adrenaline rushes at times during combat.

If player vs player is more your style, After the Fall also has a mode for that called Tundradome. This is where you will go to use all your skills and firepower against other players to gain victory in PVP modes.

Everything just feels right, as far as game play goes. The controls feel tight and don’t have that latency that a lot of VR shooters have. All the controls are quick and crisp. Added to that, all of the controls are backed by some great haptic feedback that just furthers the incredible immersive experience.

After the Fall also holds a lot of repeatability value. Replaying levels to gain more supplies or to beat your time or just to experience it with a new set of players is constantly fun. I feel like no two playtrough’s are the same.

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This 1980’s frozen Los Angeles is a world that could have easily been a John Carpenter film. There is a really cool story at work as the backing of After the Fall. I do like how the game just gives you the backstory and then leaves it up to you to get immersed and role play to come up with your own stories in frozen LA.

Vertigo Games created this VR experience from the ground up and surpassed any sort of expectations. After the Fall is an immersive, bloody good time. Every one of the mechanics at work, from the reloading a pistol to using a stem shot for health, just pulls you deeper in to a gaming experience that is hard to match. I’ve played a lot of VR games and After the Fall breaks the mold with a total blast of pure gaming fun.

After the Fall is out now on Oculus (Meta) Quest 2, Playstation VR and Steam.

 

 

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Paranormal Games: Red Door, Yellow Door

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Red Door Yellow Door

Let’s play a game: Red Door, Yellow Door

Also Known As Doors Of The Mind

Spooky games that border on the paranormal are a mainstay at slumber parties around the world. From light as a feather, stiff as a board… to the classic Ouija board, we’ve all played at least one, but there are others out there, perhaps less well known, and one of the spookiest is Red Door, Yellow Door. Doors of the Mind

What is Red Door Yellow Door?

Sometimes this paranormal game is called Doors of the Mind or Black Door, White Door, and well, any other combination of colors, you can think of.

Red Door, Yellow Door takes two to play.  However, it’s perfect for a late-night audience of scared teens, so it’s no surprise that it’s made a resurgence in recent years.

The Game Rules

The rules are simple, but the outcome could be dire, or so the urban legends claim. One player is the guide, and the other is the subject.

  • The guide sits on the floor, cross-legged with a pillow in their lap.
  • The subject will then lie on the ground with their head in the guide’s lap and their hands raised in the air.
  • The guide should, at this point, begin to massage the subject’s temples in a circular motion chanting, “Red Door, Yellow Door, any other color door” over and over again, joined by any witnesses to the game. Doors of the Mind
  • As the subject slips into the trance, they will find themselves in a room in their mind and at that point, they should lower their arms to the floor signaling the guide and any witnesses to stop chanting.

The game has officially begun.

At this point, the person acting as the guide will begin to ask questions to the subject in order to get them to describe the room. Any witnesses should be silent so that there is no sound except for the voice of the guide and the voice of the subject answering the guide’s question.

red door yellow door game
Red Door, Yellow Door Paranormal Game

The instructor might ask what colors the doors to the room are, how they feel about the doors, and instruct them to go through varying doors into other rooms.

The subject is encouraged to answer all questions honestly until the guide decides to end the game, but there are some warnings and signs of danger to keep in mind.

Dangers To Keep In Mind Doors of the Mind

According to Scary for Kids:

  1. If you encounter people in the room, it may be best not to interact with them. They may be evil and try to trick you.
  2. If you find yourself in a room full of clocks, leave immediately. Clocks can trap you.
  3. You can go wherever you want, but it is safer to go up than down.
  4. Light things and light colors tend to be better than dark things and dark colors.
  5. If you should find yourself trapped in a room, you must try to wake up. If you don’t, you might be trapped forever.
  6. If you die in the game, you will supposedly die in real life.
  7. If you encounter a man in a suit who makes you uncomfortable, end the game immediately.
  8. If the guide is having a hard time waking the subject from the trance, they should shake them roughly to bring them into wakefulness.

Sounds creepy, right?!

The whole point of the Red Door, Yellow Door, seemingly, is to explore the inner workings of your own mind and to also understand that there are also dark sides to everyone.

Some of the things you might encounter inside the game may be those very things about yourself that you don’t wish to face.

Have you ever played Red Door, Yellow Door or any variation of this spooky game? Let us know in the comments!

This article has been updated. it was originally posted in February 2020.

[Realted article: Forget Christine, The Black Volga is the Real Demon Car]

Red Door, Yellow Door: The Paranormal Game Explained

Red Door, Yellow Door Paranormal Game

If you’re into paranormal games and challenges, chances are you’ve heard of Red Door, Yellow Door. This creepy game has been circulating online for a while now, and it’s gained a reputation for being one of the most unsettling and mysterious experiences you can have.

But what exactly is Red Door, Yellow Door, and how does it work? In this article, we’ll delve into the history and mechanics of the game, and explore some of the most popular variations and interpretations.

The Basics of Red Door, Yellow Door

The origins of Red Door, Yellow Door are shrouded in mystery, but it’s believed to have its roots in ancient folklore and ritualistic practices. The game is typically played by two or more people, with one person acting as the “guide” or “leader” and the others as “explorers.” The guide sits behind the explorer(s), who lie on the ground with their heads in the guide’s lap. The guide then begins to hypnotize the explorers, leading them into a trance-like state.

Once the explorers are sufficiently entranced, the guide instructs them to imagine a red door and a yellow door in their minds. The explorers are told to choose one of the doors and “enter” it in their minds, visualizing themselves walking down a long, dark hallway. Along the way, they may encounter various entities or experiences, depending on the variation of the game being played.

Some versions of Red Door, Yellow Door involve exploring a haunted mansion or encountering ghostly figures. Others involve traveling through a maze or facing off against supernatural entities like demons or witches. The guide may provide prompts or directions to the explorers, or they may be left to their own devices to explore the imaginary world.

The Risks and Rewards of Red Door, Yellow Door

Part of the appeal of Red Door, Yellow Door is the sense of danger and risk involved. Some players believe that the game can lead to actual supernatural experiences, and that the entities encountered in the game can follow them back into the real world. Others see it as a purely psychological exercise, a way to explore their own subconscious and confront their fears and anxieties.

Regardless of your beliefs about the paranormal, it’s important to approach Red Door, Yellow Door with caution. Hypnosis can be a powerful tool, and it’s possible to experience unintended side effects like headaches, dizziness, or disorientation. It’s also important to establish clear boundaries and guidelines before playing, and to have a trusted guide who can help you navigate any unexpected situations.

Step-by-Step Guide to play Red Door, Yellow Door

We found a nice step-by-step guide to playing Red Door, Yellow Door on WikiHow:

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‘Stream: The Player’s Cut’ Turns the Tables on Gaming

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Stream: The Players Cut is the most recent project announced by Fuzz on the Lens Productions. This tabletop game is based off of their 2024 horror movie Stream, featuring David Howard Thornton.

Fuzz on the Lens is the production company behind the hugely successful Terrifier series. For Players Cut, the production company has teamed up with nERD bOX and Red Duke Games.

nERD bOX doesn’t just have their finger on the pulse of the horror community, they influence it. Home to the largest collection of Terrifier content on the web, bOX launched the Terrifier 3 popcorn bucket campaign… and won!

The third partner in this diabolical trinity to bring Stream: The Player’s Cut to life is Red Duke Games. Red Duke is no stranger to bringing fresh ideas to life. With a reputation for having a taste for the different and unexpected, Stream: The Players Cut appears to be nothing less!

About Stream: The Players Cut

Stream: The Players Cut takes the horror and blood infused movie and merges it with a survival based tabletop game.

There are three different ways to play. You can choose to kill and hunt participants for points, just as Players 1, 2, 3, and 4 did in the movie. Perhaps you’re feeling lucky. If so, you can place bets for money as the most strategic killer in the game. Lastly, you can participate in the party mode. This is where live audience wagers occur.

A Bright Future for Fuzz

First with Terrifier and now with Stream, Fuzz has accumulated a passionate following of devoted fans. These are not just any ordinary fans, these are fans that make things happen. Most notably, the showing of support for Terrifier 3 made it the highest grossing unrated film ever! The film’s budget was a mere $2 million, but it raked in $50 million worldwide! 

Fuzz on the Lens is the little production company that could. So much has been spawned from their highly successful movies. From fan driven merchandise, to a Terrifier house at Halloween Horror Nights 2025, and now their venture into the gaming world, Fuzz keeps growing. 

Yet perhaps their greatest accomplishment isn’t in a physical form such as a Halloween attraction or licensed costume. Remarkably, Fuzz on the Lens has created a horror culture of ravenous fans that has not been seen since the 1980’s! Rock on, Fuzz.

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TEASER: New ‘Halloween’ Game Coming From the Same Devs as ‘Friday the 13th’

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We just got word that a new asymmetric video game based on the original Halloween movie is coming out in 2026. It’s being developed by the same team that released Friday the 13th: The Game. That game, now defunct and without servers, was shut down last January. It had a rough start and contained glitches, but once everything was ironed out, it became a fan favorite.

It might be time to rejoice with this new Halloween game. We have provided the press release and trailer below so you can find out more about it:

IllFonic honors the iconic 1978 film on PC and consoles in its latest creation coming in 2026.

Lakewood, CO – August 20, 2025 – Halloween, the asymmetric stealth horror game with single and multiplayer modes from developer and publisher IllFonic, co-published by Gun Interactive, and in partnership with Compass International Pictures and Further Front will stalk its way to Xbox Series X|S, PlayStation 5, and PC via Steam and Epic Game Stores in 2026, as revealed today on Future Game Show Live from gamescom.

Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late.

Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play.

Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders.

“Working with Compass International Pictures and Further Front has been a dream,” said Charles Brungardt, CEO and Co-Founder of IllFonic. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

“We are very excited to have partnered up with the great team at IllFonic to finally bring the definitive digital version of Halloween and Michael Myers to video game fans everywhere,” said Malek Akkad, President of Compass International Pictures, Inc.

“Gun Interactive is proud of our friends at IllFonic on their newest project Halloween. As longtime peers within the world of horror, we are excited to lend a hand to their team as needed to see their vision come to light. Seeing them pour all their efforts into honoring an IP near and dear to so many horror fans, we’re happy to help ensure players get to experience the world of Halloween that they’ve built. We can’t wait to see folks in Haddonfield,” Gun Interactive shared.

Halloween will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and Epic Game Stores in 2026.

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