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PREY: Prepare Yourself To Fear Everything

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Hey. You know how in horror games you have to fear what might be lurking around the corner, or what snarling beasty is in wait to pop out of nowhere? Well, you guys the team over at Bethesda have created a game that will make you fear literally everything in a room down to the most inanimate object. Yep, even a coffee cup.

In PREY you take on the role of Morgan Yu. Morgan spends his days being a test subject on a space station called Talos 1. Morgan’s time aboard the research facility is spent experimenting with alien tech from an alien race known as the Typhon. It isn’t long before you find out that the world  around you is a sort of Truman Show situation at your expense. When the Typhon are suddenly released aboard Talos 1, it becomes a fight to make sure that none of the aliens reach earth.

I’m in love with the alternate timeline for this game. The backstory pre-supposes that President Kennedy hadn’t been assassinated, leading to the space-race continuing and evolving. That of course lead to major advancement in technology and space travel.Talos’s production design is amazing on its own. The deco art style is as much part of our history as it is something from a future we will never see. It seems both analogue and digital. It is both inviting and alienating and pulls off some eye-popping adjustments along the way.

If you have played System Shock or Bioshock, controls and gameplay will be familiar to you. These involve an environment that allows several different ways to accomplish your task, depending on the skills you choose to upgrade. Different skill trees lead to more powerful abilities. Some focus on your core strength and hacking skills while others focus on Typhon powers. The more Typhon powers you use, will lead you to become less human and more at risk of losing your humanity in the long run. The game play is smooth and its reactive beats feel natural allowing for further immersion.

You are given several ways to complete areas, each of these offer their own set of challenges. For example, if you choose to crawl through a vent and avoid detection, those options are there for you. If you choose to go in and tear the room up with Typhon abilities those are available as well. With so many great Typhon based powers it was really hard to stick to one. These powers allow you to mimic objects, move objects with your mind, set things of fire, set traps, etc. Since these powers are all accrued from the Typhon, naturally they have those powers too. This allows those pesky dudes to use mimic, and that alone makes for one of the most horrifying experiences in gaming. This literally makes any object around you a possible enemy, one that is waiting to jump out and scare all hell from you.

One type of enemy is the poltergeist Typhon. These are really interesting and their own breed of nightmare fuel. These dudes, are completely invisible but, much like a Paranormal Activity entity, are capable of throwing objects around and causing all kinds of scary havoc. Once you can pinpoint their location they are easy to dispatch, but hunting them down is a pretty interesting challenge all on its own.

The Typhon come in all different shapes and size and with their own unique abilities. Some cloak, some shoot plasma beams, some shoot fire and some are giants that hunt you down when they detect you are using their power.

Prey

Maybe one of the most liberating things about Prey is how it lets you do your own thing and choose your own way of doing said thing. Since the story is unveiled around you through emails, notes and other hidden items and interfaces, it isn’t always necessary for you to do every single thing. If you choose to you can sneak by enemies and stick to primary missions and blow through the game. That option will shorten the game and allow you to finish in half the time. Where is the fun in that though? I chose to do as much as I could and spent well over 70 hours of game time exploring Talos 1 and upgrading as many of my skills as I could. This meant that I was meticulous about finding all side mission content and stuff that ultimately didn’t matter in the long run. There are plenty of things that don’t matter but are fun for novelties sake. Like, in the case of finding Dungeons and Dragons-esque players character sheets.  Like I said, not everything matters but it sure is a way to kill time while getting the most bang for your buck in terms of gameplay.

At its heart, this is also a really good survival-horror game, or at least it has sensibilities of being one. Firepower is finite, Typhon powers are based on a limited supply. The option to simply kill your enemies straight out isn’t always there. This makes for some gnarly challenges along the way and I’m always looking for a good challenge. On your path, you are able to use different sorts of materials in order to create weapons, ammo and other power up’s using a vending machine-like device called a “Fabricators.” These are helpful but are pretty sparsely placed around the huge space station making your use of them as much a strategy as your attacks.

From head to toe, Prey is a homage to all things cool in horror and sci-fi films. It borrows from elements of The Thing, They Live, The Matrix, etc… to give you something that feels partly new and partly borrowed. Most heavily the game relies on homages to John Carpenter’s The Thing by creating a paranoid clusterfuck of a scenario. You are unable to trust anyone around you to the extent of being petrified of inanimate objects like coffee cups and mops. I never felt safe even when I was “alone” and that was a feeling that is reserved specifically to Prey.

Exploration was where the goods were at for me – that and figuring out how to use my Typhon powers in different combinations. It wasn’t until the game forced me to follow a path in order to finish, that I found myself semi-bored. To be completely fair the climax of the game is well-done and is based on choice, but that choice doesn’t disconnect you from who you felt you were during the campaign. These choices are very much exactly who you were when you played and selected your Neuromod upgrades.

“I never felt safe even when I was “alone” and

that was a feeling that is reserved specifically to Prey.”

One of the first weapons you get is a divisive little bit of awesomeness called the GLOO Cannon. This weapon is a blast throughout, it allows you to freeze Typhon alien in place and allows for you to create paths up and down walls. In a way, this gun is a condensed thesis of the game. Sure, you are able to do what you want with it but it also creates a path that must eventually be taken. I love this gun and will probably get my vote for best weapon of the year. It is innocuous, cool and a blast to play with.

Outside of the freedom you enjoy and the creative ways you can combo the hell out of the baddies, this game feels little bit flat in terms of the main characters and, to some extent, the story as a whole. The bits of flatness are pushed out from time to time by an interesting mission or a new mystery but for the most part it has a lot of the same problems that Dishonored 2 had in that regard.

I loved the music in Prey. These intense music que’s inject moments pregnant with tension and do so in a way that feels like music que’s similar to those from John Carpenter’s Halloween. The ambient tunes are engaging and nerd fuel for us film geeks. This composer’s work is some of my favorite this year.

This game is an isolationists dream come true, or possibly their nightmare manifested. It really does a great job of reminding you how alone you are on Talos. Some of the sound design during zero-gravity space walk, is almost deafening in its choices to remain quiet and still. Prey is a game that instills true paranoia and that is no easy feat. It really managed to strike some nerves along the way. It is as equally cool as it is terrifying and those balances are really hard to pull off in the genre. If you are a Bioshock or System Shock fan, this is a game that you need to pick up immediately, it offers something a lot different than you are likely to get this year anywhere else. Despite the flat character and sometimes dry story, Prey still manages to hit a highpoint in this year’s FPS category, it is creative and will scare the hell out of you.

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Panic Fest 2024 Review: ‘The Ceremony Is About To Begin’

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People will look for answers and belonging in the darkest places and the darkest people. The Osiris Collective is a commune predicated upon ancient Egyptian theology and was run by the mysterious Father Osiris. The group boasted dozens of members, each forgoing their old lives for one held in the Egyptian themed land owned by Osiris in Northern California. But the good times take a turn for the worst when in 2018, an upstart member of the collective named Anubis (Chad Westbrook Hinds) reports Osiris disappearing while mountain climbing and declaring himself the new leader. A schism ensued with many members leaving the cult under Anubis’ unhinged leadership. A documentary is being made by a young man named Keith (John Laird) whose fixation with The Osiris Collective stems from his girlfriend Maddy leaving him for the group several years ago. When Keith gets invited to document the commune by Anubis himself, he decides to investigate, only to get wrapped up in horrors he couldn’t even imagine…

The Ceremony Is About To Begin is the latest genre twisting horror film from Red Snow‘s Sean Nichols Lynch. This time tackling cultist horror along with a mockumentary style and the Egyptian mythology theme for the cherry on top. I was a big fan of Red Snow‘s subversiveness of the vampire romance sub-genre and was excited to see what this take would bring. While the movie has some interesting ideas and a decent tension between the meek Keith and the erratic Anubis, it just doesn’t exactly thread everything together in a succinct fashion.

The story begins with a true crime documentary style interviewing former members of The Osiris Collective and sets-up what led the cult to where it is now. This aspect of the storyline, especially Keith’s own personal interest in the cult, made it an interesting plotline. But aside from some clips later on, it doesn’t play as much a factor. The focus is largely on the dynamic between Anubis and Keith, which is toxic to put it lightly. Interestingly, Chad Westbrook Hinds and John Lairds are both credited as writers on The Ceremony Is About To Begin and definitely feel like they’re putting their all into these characters. Anubis is the very definition of a cult leader. Charismatic, philosophical, whimsical, and threateningly dangerous at the drop of a hat.

Yet strangely, the commune is deserted of all cult members. Creating a ghost town that only amps up the danger as Keith documents Anubis’ alleged utopia. A lot of the back and forth between them drags at times as they struggle for control and Anubis keeps continuing to convince Keith to stick around despite the threatening situation. This does lead to a pretty fun and bloody finale that fully leans into mummy horror.

Overall, despite meandering and having a bit of a slow pace, The ceremony Is About To Begin is a fairly entertaining cult, found footage, and mummy horror hybrid. If you want mummies, it delivers on mummies!

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“Mickey Vs. Winnie”: Iconic Childhood Characters Collide in A Terrifying Versus Slasher

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iHorror is diving deep into film production with a chilling new project that’s sure to redefine your childhood memories. We’re thrilled to introduce ‘Mickey vs. Winnie,’ a groundbreaking horror slasher directed by Glenn Douglas Packard. This isn’t just any horror slasher; it’s a visceral showdown between twisted versions of childhood favorites Mickey Mouse and Winnie-the-Pooh. ‘Mickey vs. Winnie’ brings together the now-public-domain characters from A. A. Milne’s ‘Winnie-the-Pooh’ books and Mickey Mouse from the 1920s ‘Steamboat Willie’ cartoon in a VS battle like never before seen.

Mickey VS Winnie
Mickey VS Winnie Poster

Set in the 1920s, the plot kicks off with a disturbing narrative about two convicts who escape into a cursed forest, only to be swallowed by its dark essence. Fast forward a hundred years, and the story picks up with a group of thrill-seeking friends whose nature getaway goes horribly wrong. They accidentally venture into the same cursed woods, finding themselves face-to-face with the now monstrous versions of Mickey and Winnie. What follows is a night filled with terror, as these beloved characters mutate into horrifying adversaries, unleashing a frenzy of violence and bloodshed.

Glenn Douglas Packard, an Emmy-nominated choreographer turned filmmaker known for his work on “Pitchfork,” brings a unique creative vision to this film. Packard describes “Mickey vs. Winnie” as a tribute to horror fans’ love for iconic crossovers, which often remain just a fantasy due to licensing restrictions. “Our film celebrates the thrill of combining legendary characters in unexpected ways, serving up a nightmarish yet exhilarating cinematic experience,” says Packard.

Produced by Packard and his creative partner Rachel Carter under the Untouchables Entertainment banner, and our very own Anthony Pernicka, founder of iHorror, “Mickey vs. Winnie” promises to deliver an entirely new take on these iconic figures. “Forget what you know about Mickey and Winnie,” Pernicka enthuses. “Our film portrays these characters not as mere masked figures but as transformed, live-action horrors that merge innocence with malevolence. The intense scenes crafted for this movie will change how you see these characters forever.”

Currently underway in Michigan, the production of “Mickey vs. Winnie” is a testament to pushing boundaries, which horror loves to do. As iHorror ventures into producing our own films, we’re excited to share this thrilling, terrifying journey with you, our loyal audience. Stay tuned for more updates as we continue to transform the familiar into the frightful in ways you’ve never imagined.

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Mike Flanagan Comes Aboard To Assist in Completion of ‘Shelby Oaks’

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shelby oaks

If you have been following Chris Stuckmann on YouTube you are aware of the struggles he has had getting his horror movie Shelby Oaks finished. But there’s good news about the project today. Director Mike Flanagan (Ouija: Origin Of Evil, Doctor Sleep and The Haunting) is backing the film as a co-executive producer which might bring it much closer to being released. Flanagan is a part of the collective Intrepid Pictures which also includes Trevor Macy and Melinda Nishioka.

Shelby Oaks
Shelby Oaks

Stuckmann is a YouTube movie critic who’s been on the platform for over a decade. He came under some scrutiny for announcing on his channel two years ago that he would no longer be reviewing films negatively. However contrary to that statement, he did a non-review essay of the panned Madame Web recently saying, that studios strong-arm directors to make films just for the sake of keeping failing franchises alive. It seemed like a critique disguised as a discussion video.

But Stuckmann has his own movie to worry about. In one of Kickstarter’s most successful campaigns, he managed to raise over $1 million for his debut feature film Shelby Oaks which now sits in post-production. 

Hopefully, with Flanagan and Intrepid’s help, the road to Shelby Oak’s completion is reaching its end. 

“It’s been inspiring to watch Chris working toward his dreams over the past few years, and the tenacity and DIY spirit he displayed while bringing Shelby Oaks to life reminded me so much of my own journey over a decade ago,” Flanagan told Deadline. “It’s been an honor to walk a few steps with him on his path, and to offer support for Chris’ vision for his ambitious, unique movie. I can’t wait to see where he goes from here.”

Stuckmann says Intrepid Pictures has inspired him for years and, “it’s a dream come true to work with Mike and Trevor on my first feature.”

Producer Aaron B. Koontz of Paper Street Pictures has been working with Stuckmann since the beginning is also excited about the collaboration.

“For a film that had such a hard time getting going, it’s remarkable the doors that then opened to us,” said Koontz. “The success of our Kickstarter followed by the on-going leadership and guidance from Mike, Trevor, and Melinda is beyond anything I could have hoped for.”

Deadline describes the plot of Shelby Oaks as follows:

“A combination of documentary, found footage, and traditional film footage styles, Shelby Oaks centers on Mia’s (Camille Sullivan) frantic search for her sister, Riley, (Sarah Durn) who ominously disappeared in the last tape of her “Paranormal Paranoids” investigative series. As Mia’s obsession grows, she begins to suspect that the imaginary demon from Riley’s childhood may have been real.”

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