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PREY: Prepare Yourself To Fear Everything

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Hey. You know how in horror games you have to fear what might be lurking around the corner, or what snarling beasty is in wait to pop out of nowhere? Well, you guys the team over at Bethesda have created a game that will make you fear literally everything in a room down to the most inanimate object. Yep, even a coffee cup.

In PREY you take on the role of Morgan Yu. Morgan spends his days being a test subject on a space station called Talos 1. Morgan’s time aboard the research facility is spent experimenting with alien tech from an alien race known as the Typhon. It isn’t long before you find out that the world  around you is a sort of Truman Show situation at your expense. When the Typhon are suddenly released aboard Talos 1, it becomes a fight to make sure that none of the aliens reach earth.

I’m in love with the alternate timeline for this game. The backstory pre-supposes that President Kennedy hadn’t been assassinated, leading to the space-race continuing and evolving. That of course lead to major advancement in technology and space travel.Talos’s production design is amazing on its own. The deco art style is as much part of our history as it is something from a future we will never see. It seems both analogue and digital. It is both inviting and alienating and pulls off some eye-popping adjustments along the way.

If you have played System Shock or Bioshock, controls and gameplay will be familiar to you. These involve an environment that allows several different ways to accomplish your task, depending on the skills you choose to upgrade. Different skill trees lead to more powerful abilities. Some focus on your core strength and hacking skills while others focus on Typhon powers. The more Typhon powers you use, will lead you to become less human and more at risk of losing your humanity in the long run. The game play is smooth and its reactive beats feel natural allowing for further immersion.

You are given several ways to complete areas, each of these offer their own set of challenges. For example, if you choose to crawl through a vent and avoid detection, those options are there for you. If you choose to go in and tear the room up with Typhon abilities those are available as well. With so many great Typhon based powers it was really hard to stick to one. These powers allow you to mimic objects, move objects with your mind, set things of fire, set traps, etc. Since these powers are all accrued from the Typhon, naturally they have those powers too. This allows those pesky dudes to use mimic, and that alone makes for one of the most horrifying experiences in gaming. This literally makes any object around you a possible enemy, one that is waiting to jump out and scare all hell from you.

One type of enemy is the poltergeist Typhon. These are really interesting and their own breed of nightmare fuel. These dudes, are completely invisible but, much like a Paranormal Activity entity, are capable of throwing objects around and causing all kinds of scary havoc. Once you can pinpoint their location they are easy to dispatch, but hunting them down is a pretty interesting challenge all on its own.

The Typhon come in all different shapes and size and with their own unique abilities. Some cloak, some shoot plasma beams, some shoot fire and some are giants that hunt you down when they detect you are using their power.

Prey

Maybe one of the most liberating things about Prey is how it lets you do your own thing and choose your own way of doing said thing. Since the story is unveiled around you through emails, notes and other hidden items and interfaces, it isn’t always necessary for you to do every single thing. If you choose to you can sneak by enemies and stick to primary missions and blow through the game. That option will shorten the game and allow you to finish in half the time. Where is the fun in that though? I chose to do as much as I could and spent well over 70 hours of game time exploring Talos 1 and upgrading as many of my skills as I could. This meant that I was meticulous about finding all side mission content and stuff that ultimately didn’t matter in the long run. There are plenty of things that don’t matter but are fun for novelties sake. Like, in the case of finding Dungeons and Dragons-esque players character sheets.  Like I said, not everything matters but it sure is a way to kill time while getting the most bang for your buck in terms of gameplay.

At its heart, this is also a really good survival-horror game, or at least it has sensibilities of being one. Firepower is finite, Typhon powers are based on a limited supply. The option to simply kill your enemies straight out isn’t always there. This makes for some gnarly challenges along the way and I’m always looking for a good challenge. On your path, you are able to use different sorts of materials in order to create weapons, ammo and other power up’s using a vending machine-like device called a “Fabricators.” These are helpful but are pretty sparsely placed around the huge space station making your use of them as much a strategy as your attacks.

From head to toe, Prey is a homage to all things cool in horror and sci-fi films. It borrows from elements of The Thing, They Live, The Matrix, etc… to give you something that feels partly new and partly borrowed. Most heavily the game relies on homages to John Carpenter’s The Thing by creating a paranoid clusterfuck of a scenario. You are unable to trust anyone around you to the extent of being petrified of inanimate objects like coffee cups and mops. I never felt safe even when I was “alone” and that was a feeling that is reserved specifically to Prey.

Exploration was where the goods were at for me – that and figuring out how to use my Typhon powers in different combinations. It wasn’t until the game forced me to follow a path in order to finish, that I found myself semi-bored. To be completely fair the climax of the game is well-done and is based on choice, but that choice doesn’t disconnect you from who you felt you were during the campaign. These choices are very much exactly who you were when you played and selected your Neuromod upgrades.

“I never felt safe even when I was “alone” and

that was a feeling that is reserved specifically to Prey.”

One of the first weapons you get is a divisive little bit of awesomeness called the GLOO Cannon. This weapon is a blast throughout, it allows you to freeze Typhon alien in place and allows for you to create paths up and down walls. In a way, this gun is a condensed thesis of the game. Sure, you are able to do what you want with it but it also creates a path that must eventually be taken. I love this gun and will probably get my vote for best weapon of the year. It is innocuous, cool and a blast to play with.

Outside of the freedom you enjoy and the creative ways you can combo the hell out of the baddies, this game feels little bit flat in terms of the main characters and, to some extent, the story as a whole. The bits of flatness are pushed out from time to time by an interesting mission or a new mystery but for the most part it has a lot of the same problems that Dishonored 2 had in that regard.

I loved the music in Prey. These intense music que’s inject moments pregnant with tension and do so in a way that feels like music que’s similar to those from John Carpenter’s Halloween. The ambient tunes are engaging and nerd fuel for us film geeks. This composer’s work is some of my favorite this year.

This game is an isolationists dream come true, or possibly their nightmare manifested. It really does a great job of reminding you how alone you are on Talos. Some of the sound design during zero-gravity space walk, is almost deafening in its choices to remain quiet and still. Prey is a game that instills true paranoia and that is no easy feat. It really managed to strike some nerves along the way. It is as equally cool as it is terrifying and those balances are really hard to pull off in the genre. If you are a Bioshock or System Shock fan, this is a game that you need to pick up immediately, it offers something a lot different than you are likely to get this year anywhere else. Despite the flat character and sometimes dry story, Prey still manages to hit a highpoint in this year’s FPS category, it is creative and will scare the hell out of you.

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‘Evil Dead’ Film Franchise Getting TWO New Installments

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It was a risk for Fede Alvarez to reboot Sam Raimi’s horror classic The Evil Dead in 2013, but that risk paid off and so did its spiritual sequel Evil Dead Rise in 2023. Now Deadline is reporting that the series is getting, not one, but two fresh entries.

We already knew about the Sébastien Vaniček upcoming film that delves into the Deadite universe and should be a proper sequel to the latest film, but we are broadsided that Francis Galluppi and Ghost House Pictures are doing a one-off project set in Raimi’s universe based off of an idea that Galluppi pitched to Raimi himself. That concept is being kept under wraps.

Evil Dead Rise

“Francis Galluppi is a storyteller who knows when to keep us waiting in simmering tension and when to hit us with explosive violence,” Raimi told Deadline. “He is a director that shows uncommon control in his feature debut.”

That feature is titled The Last Stop In Yuma County which will release theatrically in the United States on May 4. It follows a traveling salesman, “stranded at a rural Arizona rest stop,” and “is thrust into a dire hostage situation by the arrival of two bank robbers with no qualms about using cruelty-or cold, hard steel-to protect their bloodstained fortune.”

Galluppi is an award-winning sci-fi/horror shorts director whose acclaimed works include High Desert Hell and The Gemini Project. You can view the full edit of High Desert Hell and the teaser for Gemini below:

High Desert Hell
The Gemini Project

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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