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Paul Feig Still Obsessed With Making His Universal Monsters ‘Dark Army’
All elements of what would have been a Dark Army universe based film has fallen by the wayside. The Tom Cruise vehicle The Mummy assassinated that idea with its enormous budget and gargantuan box office flop. However, that hasn’t detoured Paul Fieg from wanting to continue his Dark Army project come hell or high water.
When speaking to Collider, Feig went on record saying that this Dark Army means a lot to him and revealed that he is going to seriously peruse and make this thing happen.
“Oh, ‘Dark Army’. I love that project so much. I think the studio thinks it’s a little too expensive, perhaps. God as my witness, I’m gonna make that movie. I’m so obsessed with making that movie. One of the many reasons why I was drawn to doing this current Netflix [movie] is that there’s a lot of stuff I can work out in it, as far as effects and all that, that I can bring to ‘Dark Army’. I love it. It’s one of my favorite things I’ve ever written. It’s one of my favorite lead characters I’ve ever come up with. So, fingers crossed that we will make it someday.” Feig told Collider.
Paul Feig has sort of received this misplaced terrible stigma placed along side of him following Ghostbusters (2016). The added fact that he is a very punk rock and outspoken dude about and to his haters has only made that social media negativity that much more concentrated. However, I disagree. Fieg is a great writer and director. His films are consistently entertaining. His film, A Simple Favor for example is an absolute achievement in every single way. So, if he gets his Dark Army project off the ground and made, I’ll definitely be checking it out.
How do you guys feel about Feig and his obsession with trying to get Dark Army made? Let us know in the comments section.
Check out the trailer for Cannibal Holocaust inspired game, Green Hell right here.
News
Astrolatry Built a Ten-Foot Practical Penis Scorpion
A sentient severed penis grows into a ten-foot creature with spiky teeth. Genre cinema is doing fine.
Astrolatry follows Elliot, played by Ethan Daniel Corbett, who is every ingredient for quiet catastrophe assembled in one man. Socially isolated. Physically isolated. Craving dopamine and finding it in the wrong places. The romance guru pipeline, followed to its logical conclusion. Elliot does not just spiral. He loses a piece of himself, literally, and that piece does not cooperate.
Corbett described it as “a horror satire, a trippy mind-fuck roller coaster” and “a modern retelling of Maniac,” both of which are accurate and neither of which adequately prepares you. Director David Gordon is making his feature debut after shooting 14 films as a cinematographer and he is swinging for the fences.
The Creature

The effects company behind the creature has festival circuit work Corbett had already seen before signing on. He knew what they could do but he was not ready. “When I saw it in person it was kind of mind-blowing,” he said. “Everything that you see in this movie is practical. Very, very little else. It was genuinely terrifying to have a ten-foot creature coming at you with a big mouth and spiky teeth.”
A CG creature asks an actor to imagine something. A ten-foot physical creature on a set asks nothing. It just arrives. The fear on Corbett’s face in those scenes is not a performance. It is the normal reaction to a scorpion dick with sharp teeth.
Elliot

Corbett went into the character through the body. “I mainly focus on the physicality of it. Who this character is and who he is wholly. I strive in those kinds of moments as an actor.”
Gordon was explicit about the concept, the “nice guy” archetype and the overtly toxic one are the same problem, both aimed at the same object. That reading lands because Corbett does not play it as a reading. Elliot is not a symbol. He is a person.
Where It Is Going

Astrolatry is heading to the Frontières Buyers Showcase at Cannes on May 16-17. “To be able to get into that kind of room on David’s first feature is incredible,” Corbett said. “To be in front of buyers and to showcase the film and potentially get distribution through that.” Frontières is the correct room. It is full of people who understand that the most extreme premise, executed with precision, is not a punchline. It is an argument.
News
ShoStak Opens the Door for Filmmakers to Build and Own Their Stories
A new player is stepping into the space, but ShoStak is making one thing clear right away.
It is not trying to be the next Netflix. It is not chasing TikTok.
“Cinema does not need another platform. It needs a new model.”
That idea sits at the core of what ShoStak is building. Not just a place to watch content, but a system where creators and audiences connect in a way that feels very different from what we are used to.

The First 150 Competition Is Already Underway
ShoStak is kicking things off with its First 150 Competition, giving filmmakers a chance to present their story worlds and compete for the opportunity to move into production.
Projects are introduced as series concepts or pilots, then advance through multiple stages. Audience voting plays a role, but it is only part of the process.
Selections are ultimately shaped by a mix of audience engagement, creative execution, and overall project readiness. It is not just about popularity. It is about building something that can actually move forward.
For creators, it is a rare chance to get in front of both an audience and a structured development path at the same time.
One Platform, Built Around a New Model
Everything now lives under ShoStak.tv, where both creators and audiences come together.
Creators can sign up, develop their projects, and begin building their audience. Viewers can discover new series, follow story worlds, and engage with projects as they evolve.
ShoStak describes this as a cinematic ecosystem. Stories are not treated as disposable content designed to spike and disappear. They are built to grow over time.
And that growth happens in public.

Ownership Without Losing Structure
One of ShoStak’s core ideas is giving creators more control over what they build.
Filmmakers are positioned to:
- Retain ownership of their intellectual property
- Build direct relationships with their audience
- Grow projects based on real engagement
At the same time, this is not a free-for-all.
There is still structure. Projects are evaluated, developed, and refined through a process that blends audience input with creative and strategic decision-making.
Instead of removing the system entirely, ShoStak is reshaping how creators move through it.
Development Happens in Public
This is where things start to separate from the traditional model.
Instead of developing behind closed doors, ShoStak allows projects to evolve in front of an audience.
Creators introduce their ideas, build a following, and expand their worlds over time. As engagement grows, so does the project.
It is less about waiting for approval and more about proving momentum.
Over time, that turns the platform into something larger than a development program. It becomes an open ecosystem where creators and audiences push stories forward together.

More Than Just Testing Ideas
Micro-series are a big part of ShoStak’s approach, but they are not just a testing ground.
They can be the final product.
The format allows creators to:
- Tell complete stories in shorter form
- Build long-term story worlds
- Expand into larger projects when it makes sense
It is not about proving an idea and moving on. It is about giving that idea room to grow in whatever direction fits.
Why This Matters for Horror
Horror has always thrived outside the system.
Some of the most memorable films in the genre came from creators taking risks, working with limited resources, and finding their audience without waiting for permission.
ShoStak’s model fits naturally into that mindset.
It gives horror creators a space to:
- Build original story worlds
- Connect directly with fans
- Grow projects without losing control
And with early content like Civilian and Liminal already rolling out, it is clear the platform is aiming for more than just quick-hit content.
A Different Path Forward
ShoStak is not trying to compete by doing the same thing better.
It is trying to change how stories are created, developed, and sustained.
By combining creator ownership, audience engagement, and a structured development path, it offers something that feels closer to a creative ecosystem than a traditional platform.
Whether it works long-term is still unknown.
But for filmmakers looking for a new way in, it is opening a door that has been closed for a long time.
News
The Clayface Teaser Just Made October Feel Very Far Away
Clayface is a character whose face changes. Or rather, he is a man whose body can transform into whatever is required in the moment. He primarily uses this skill to land acting jobs and murder people. Fun Guy.
Tom Rhys Harries plays Matt Hagen, an actor whose face gets destroyed in a gangster attack. Naomi Ackie is the scientist who hands him something that fixes the problem by making it considerably worse. Bandages. Blood. Then a face that begins to melt. You know where this ends.
Who Made This

The director is James Watkins, who made Speak No Evil in 2024 and before that Eden Lake, which is one of the more quietly devastating horror films of the last twenty years. Watkins does not make comfortable films. He makes films that stay in the room with you after you leave the theater and this one is about a DC villain whose body does not hold its shape anymore.
The script is from Mike Flanagan and Hossein Amini. Flanagan built the language of prestige horror television with The Haunting of Hill House and Midnight Mass before moving back into features with The Life of Chuck. He writes characters who are being destroyed from the inside and the outside simultaneously.
The October Play

Clayface opens October 23, which puts it squarely in Halloween season and makes it the first DC film that actually belongs there. The project is likely rated R. The trailer confirms why.
There is a face melting off.
Watch the teaser. Then clear your calendar for October 23.
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