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Nier: Automata Is a Cool, Cyberpunk JRPG Experience

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It has been a long time since we last saw the Drakenguard series on Playstation 2. Equally, it feels like a long time since we played Nier on last-gen consoles. Well, its time to dust off some of that JRPG knowledge and get yourself ready and excited for Nier: Automata.

This entry takes place following the events of Drakenguard and Nier (depending on which ending you got) and puts you into the android heels of 2B. This is long after humans were exiled from earth by a hostile alien species and forced to live (and ready for battle) on the moon. The aliens stay just outside of Earth’s orbit and reportedly still send in machines to continue reeking havoc on Earth surface.

Humans have sent their own forces down to Earth in an attempt to force the enemy off out. The tides are changing. Resistance forces have set up camp, plus animals and plant life have began sporadically popping up again. Some of the alien’s machines have started acting strangely and in some cases don’t attack unless attacked.

The RPG hack and slash, allows you to customize weaponry and attacks by trading out chips that give you abilities that include, stronger attacks, health regeneration among others, while different two handed weapon combos lead to varied attack speeds and strengths. Pairing different weapons together gives the game a longevity in terms of reinvigorated interest in gameplay.

The overall design of the post apocalyptic world is very pretty. Lush hyper colors paint the landscape from deserts to empty cityscapes. Most games of the post apolalyptic nature tend to go for the heavy blue and purple doom and gloom pallet, this one sticks to some eye popping colors that sets it apart.

2B is constantly faced with existential elements throughout the story. The machines that remain on earth have long since been left behind by their alien creators, leaving them to wander aimlessly and without purpose. The tone of those story beats, hit have a lot of weight with social commentary and speak greatly about the human condition and our current social climate. I love when games and films do this kind of thing. I like all the action and RPG stuff but added details like this really put the icing on the cake. 2B’s mission and straight faced machine certainty start to come unraveled as she uncovers the truth.

The open world is vast and ever-changing. The world is set up in different arenas each with their own look and enemies. The vastness isn’t without monotony. After a while of exploring the world begins to look very much the same for long periods of time. You aren’t able to fast-travel on the map right away either. The game forces you to become familiar with its world before granting you the fast-travel option, which you will find yourself using a lot.

2B and her sidekick are androids fitted with black box recorders that allow them to transfer consciousness and memory upon death. This opens the game up for a permadeath scenario that borrows from the Dark Souls series. Following your death, you only have a limited amount of time to find your corpse and recover your gear. Along the way you will also see other fallen androids from online players. Encountering those corpses gives you the option of praying for them and recovering all their equipment to keep for yourself or to bring them back to life and let them fight along side you for a short while. It’s a strange system that I didn’t explore very much, but I do like them trying to expand on the Dead Souls system.

Central story missions are fantastic, they propel the plot forward with big reveals and intrigue, while also offering cool boss fights against equally cool character designs. It’s sad that the side missions become a nuisance so early in the game. The monotony of the side missions are obviously there to help you farm for XP, but almost entirely ruin the experience in the process. The game is aware of its crappy side missions too. 2B’s sidekick is constantly telling 2B how ridiculous it is that they have to do certain mundane tasks, and mentions how these silly missions get in the way of the bigger picture. 2B plays the voice of the XP farmer by reminding him that these missions are terrible but that they are necessary. I do enjoy that this game pokes fun of itself but I would have rather just have had them make the side missions interesting instead.

Controls are exactly what you would expect from a hack and slash JRPG game. Response is satisfying enough to perform combos and new weapons keep you learning different combat methods as you go.

Nier : Automata is a cool game, the aesthetics of the world go a long way to keep you involved, even through the before mentioned, painful side-missions. The greatest thing –and the thing that will keep you coming back- is how the main story is constantly expanding and changing the motive and landscape. I am a fan of big boss battles and Nier has plenty of satisfying ones. At a time that I was bored of games looking the same Nier went a long way to keep things fresh and interesting in both design, creativity and execution.

 

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‘Evil Dead’ Film Franchise Getting TWO New Installments

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It was a risk for Fede Alvarez to reboot Sam Raimi’s horror classic The Evil Dead in 2013, but that risk paid off and so did its spiritual sequel Evil Dead Rise in 2023. Now Deadline is reporting that the series is getting, not one, but two fresh entries.

We already knew about the Sébastien Vaniček upcoming film that delves into the Deadite universe and should be a proper sequel to the latest film, but we are broadsided that Francis Galluppi and Ghost House Pictures are doing a one-off project set in Raimi’s universe based off of an idea that Galluppi pitched to Raimi himself. That concept is being kept under wraps.

Evil Dead Rise

“Francis Galluppi is a storyteller who knows when to keep us waiting in simmering tension and when to hit us with explosive violence,” Raimi told Deadline. “He is a director that shows uncommon control in his feature debut.”

That feature is titled The Last Stop In Yuma County which will release theatrically in the United States on May 4. It follows a traveling salesman, “stranded at a rural Arizona rest stop,” and “is thrust into a dire hostage situation by the arrival of two bank robbers with no qualms about using cruelty-or cold, hard steel-to protect their bloodstained fortune.”

Galluppi is an award-winning sci-fi/horror shorts director whose acclaimed works include High Desert Hell and The Gemini Project. You can view the full edit of High Desert Hell and the teaser for Gemini below:

High Desert Hell
The Gemini Project

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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