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Joe Bob Brigg’s ‘The Last Drive-In’ Comes Back For Halloween With ‘The Walking Dead’

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Joe Bob

Joe Bob Brigg’s The Last Drive-In is coming back for Halloween weekend to give us the undead horrors of The Walking Dead. The long-runningĀ  AMC series will be forced to do things the drive in way.

Shudder will air the special episode of The Last-Drive in with special guest Greg Nicotero. The series will air the first two episode of The Walking Dead. Yep, they are going all the way back to when the series was still good with showrunner Frank Darabont. Darabont, originally set out to make the zombies more formidable and harder to kill. In an early scene Rick loses his breath and can hardly stand after killing one zombie with a baseball bat.

Following Darbont leaving, zombies became entirely too easy too kill and the series lost its horror edge. I hope that Joe Bob brings up Darabont.

The Last Drive-In special episode airs on Shudder at 9pm Eastern on Oct. 29. A great way to start off your Halloween-Halloweekend. It will also be available simultaneously on AMC+.

Briggs took to Twitter to share the good news and announced:

Join iconic horror host and foremost drive-in movie critic Joe Bob Briggs and special guest,Ā The Walking DeadĀ Executive Producer and Special Effects Make-up Supervisor/Designer,Ā Greg Nicotero, as they watch the first two episodes ofĀ The Walking Dead, Season 1 and talk about the introduction and evolution of walkers, as well as iconic walkers from the series.

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Astrolatry Built a Ten-Foot Practical Penis Scorpion

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A sentient severed penis grows into a ten-foot creature with spiky teeth. Genre cinema is doing fine.

Astrolatry follows Elliot, played by Ethan Daniel Corbett, who is every ingredient for quiet catastrophe assembled in one man. Socially isolated. Physically isolated. Craving dopamine and finding it in the wrong places. The romance guru pipeline, followed to its logical conclusion. Elliot does not just spiral. He loses a piece of himself, literally, and that piece does not cooperate.

Corbett described it as ā€œa horror satire, a trippy mind-fuck roller coasterā€ and ā€œa modern retelling of Maniac,ā€ both of which are accurate and neither of which adequately prepares you. Director David Gordon is making his feature debut after shooting 14 films as a cinematographer and he is swinging for the fences.

The Creature

The effects company behind the creature has festival circuit work Corbett had already seen before signing on. He knew what they could do but he was not ready. ā€œWhen I saw it in person it was kind of mind-blowing,ā€ he said. ā€œEverything that you see in this movie is practical. Very, very little else. It was genuinely terrifying to have a ten-foot creature coming at you with a big mouth and spiky teeth.ā€

A CG creature asks an actor to imagine something. A ten-foot physical creature on a set asks nothing. It just arrives. The fear on Corbett’s face in those scenes is not a performance. It is the normal reaction to a scorpion dick with sharp teeth.

Elliot

Corbett went into the character through the body. ā€œI mainly focus on the physicality of it. Who this character is and who he is wholly. I strive in those kinds of moments as an actor.ā€

Gordon was explicit about the concept, the ā€œnice guyā€ archetype and the overtly toxic one are the same problem, both aimed at the same object. That reading lands because Corbett does not play it as a reading. Elliot is not a symbol. He is a person.

Where It Is Going

Astrolatry is heading to the FrontiĆØres Buyers Showcase at Cannes on May 16-17. ā€œTo be able to get into that kind of room on David’s first feature is incredible,ā€ Corbett said. ā€œTo be in front of buyers and to showcase the film and potentially get distribution through that.ā€ FrontiĆØres is the correct room. It is full of people who understand that the most extreme premise, executed with precision, is not a punchline. It is an argument.

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ShoStak Opens the Door for Filmmakers to Build and Own Their Stories

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A new player is stepping into the space, but ShoStak is making one thing clear right away.

It is not trying to be the next Netflix. It is not chasing TikTok.

ā€œCinema does not need another platform. It needs a new model.ā€

That idea sits at the core of what ShoStak is building. Not just a place to watch content, but a system where creators and audiences connect in a way that feels very different from what we are used to.

The First 150 Competition Is Already Underway

ShoStak is kicking things off with itsĀ First 150 Competition, giving filmmakers a chance to present their story worlds and compete for the opportunity to move into production.

Projects are introduced as series concepts or pilots, then advance through multiple stages. Audience voting plays a role, but it is only part of the process.

Selections are ultimately shaped by a mix of audience engagement, creative execution, and overall project readiness. It is not just about popularity. It is about building something that can actually move forward.

For creators, it is a rare chance to get in front of both an audience and a structured development path at the same time.

One Platform, Built Around a New Model

Everything now lives underĀ ShoStak.tv, where both creators and audiences come together.

Creators can sign up, develop their projects, and begin building their audience. Viewers can discover new series, follow story worlds, and engage with projects as they evolve.

ShoStak describes this as a cinematic ecosystem. Stories are not treated as disposable content designed to spike and disappear. They are built to grow over time.

And that growth happens in public.

Ownership Without Losing Structure

One of ShoStak’s core ideas is giving creators more control over what they build.

Filmmakers are positioned to:

  • Retain ownership of their intellectual property
  • Build direct relationships with their audience
  • Grow projects based on real engagement

At the same time, this is not a free-for-all.

There is still structure. Projects are evaluated, developed, and refined through a process that blends audience input with creative and strategic decision-making.

Instead of removing the system entirely, ShoStak is reshaping how creators move through it.

Development Happens in Public

This is where things start to separate from the traditional model.

Instead of developing behind closed doors, ShoStak allows projects to evolve in front of an audience.

Creators introduce their ideas, build a following, and expand their worlds over time. As engagement grows, so does the project.

It is less about waiting for approval and more about proving momentum.

Over time, that turns the platform into something larger than a development program. It becomes an open ecosystem where creators and audiences push stories forward together.

More Than Just Testing Ideas

Micro-series are a big part of ShoStak’s approach, but they are not just a testing ground.

They can be the final product.

The format allows creators to:

  • Tell complete stories in shorter form
  • Build long-term story worlds
  • Expand into larger projects when it makes sense

It is not about proving an idea and moving on. It is about giving that idea room to grow in whatever direction fits.

Why This Matters for Horror

Horror has always thrived outside the system.

Some of the most memorable films in the genre came from creators taking risks, working with limited resources, and finding their audience without waiting for permission.

ShoStak’s model fits naturally into that mindset.

It gives horror creators a space to:

  • Build original story worlds
  • Connect directly with fans
  • Grow projects without losing control

And with early content like Civilian and Liminal already rolling out, it is clear the platform is aiming for more than just quick-hit content.

A Different Path Forward

ShoStak is not trying to compete by doing the same thing better.

It is trying to change how stories are created, developed, and sustained.

By combining creator ownership, audience engagement, and a structured development path, it offers something that feels closer to a creative ecosystem than a traditional platform.

Whether it works long-term is still unknown.

But for filmmakers looking for a new way in, it is opening a door that has been closed for a long time.

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The Clayface Teaser Just Made October Feel Very Far Away

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Clayface is a character whose face changes. Or rather, he is a man whose body can transform into whatever is required in the moment. He primarily uses this skill to land acting jobs and murder people. Fun Guy.

Tom Rhys Harries plays Matt Hagen, an actor whose face gets destroyed in a gangster attack. Naomi Ackie is the scientist who hands him something that fixes the problem by making it considerably worse. Bandages. Blood. Then a face that begins to melt. You know where this ends.

Who Made This

Clayface Still

The director is James Watkins, who made Speak No Evil in 2024 and before that Eden Lake, which is one of the more quietly devastating horror films of the last twenty years. Watkins does not make comfortable films. He makes films that stay in the room with you after you leave the theater and this one is about a DC villain whose body does not hold its shape anymore.

The script is from Mike Flanagan and Hossein Amini. Flanagan built the language of prestige horror television with The Haunting of Hill House and Midnight Mass before moving back into features with The Life of Chuck. He writes characters who are being destroyed from the inside and the outside simultaneously.

The October Play

Clayface Poster

Clayface opens October 23, which puts it squarely in Halloween season and makes it the first DC film that actually belongs there. The project is likely rated R. The trailer confirms why.

There is a face melting off.

Watch the teaser. Then clear your calendar for October 23.

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