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THE EVIL WITHIN 2: An Unrelenting Sustained Note of Terror

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Evil Within

Sophomore slumps are constantly real possibilities when moving onto the second phase/release of anything. The fear that something won’t connect on the same level as its predecessor, is a real concern that sits deeply nestled in all of fandom’s belly. In the case of The Evil Within 2, everyone can rest easy knowing that the game improves on every single one of the first games mechanics, story and general survival horror attributes.

You once again take on the role of Sebastian Castellanos, who almost immediately finds himself back in the alternate reality that is STEM. Turns out the spooky shadow organization Mobius has been experimenting with both alternate realities and Castellanos’s daughter who was presumed dead in a house fire. No time is wasted getting back into the new fabricated reality that comes in the form of “any town USA,” Union.

I appreciate how little time the game spends on typical exposition. It is a nice change of pace to not have to waste time with slack tutorials in order to re-familiarize you with controls. This game treats you as a gamer and doesn’t bog you down with a ton onscreen prompts right out of the gate. It gives you quick instructions as situations arise, as opposed to wasting   precious time.

When Castellanos arrives, he discovers that Union is breaking apart due to some corruption from within its construct. Yep, you guessed it. Despite Mobius telling you that this experience will be different than that of the first games STEM, you quickly find that things are actually way worse. Although for most of the game the reason why is kept a mystery.

The breaking apart of Union creates an urgency to find your daughter and attempt to get the heck out. But, the games open-world begs to differ with the narrative drive. There is a lot of exploration to be done. And if you like myself, are a completionist, then it is going to be tough forcing yourself to only hit up main objectives. Especially, when the side mission help to unfurl the story a bit more organically.

Your communicator acts both as your communication to your old pal Kidman at Mobius, and as a way of locating both side and primary objectives. Some of the side missions will lead to downed Mobius operatives and offer up a chance to get yourself some neato weaponry and much-needed crafting materials.  In order to mix things up in the variety of side missions, there are points where you begin to track spectral resonance. Those moments offer some of the scariest moments of the game as you are hunted by a David Cronenberg meets J-horror entity whose voice can be heard through the PS4 controller’s speaker. The combination of the entity spookily humming lullabies and its ability to move as fast as the devil if it locates you makes for some seriously hair-raising moments.

A lot of the fear factor doesn’t simply come for the fact that there are monsters in the dark. It predominantly comes from the character design of said monsters. Painstaking detail is injected into each encounter. Even the lower level guys are bursting with pulsating pustules. Knowing what these things look like, definitely lend to the dread of entering a dark room or cutting across an all too quiet alley. Even after you have explored an area, don’t be so quick to run back through, assuming all is safe. You never know when another creature will be spawned in the assumed safe zone.

Speaking of the bad dudes, this game has a huge nightmare cabinet variety of characters. A Priest that creates his own twisted kingdom out of a church and a photographer who freezes his victims in the moment of exectution for use in his art gallery are just a couple of the fine folks waiting for you in STEM. Each big bad comes with his distinctive distorted world and enemies who inhabit those realms.

The Evil Within 2

 

Sometimes small character animations can make all the difference. In this game, Sebastian looking nervously over his shoulder while sneaking through enemy infested areas, or him looking back over his shoulder while being chased makes all the difference in the wanting to pee your pants arena. The graphics are all superb here too. They rival the graphics of Resident Evil 7 when it comes to the use of light and shadow and overall atmosphere. In some cases, it even raises the bar in the survival horror genre by having a balance diet of survival and action based combat. If you are a survival horror fan, the idea of the amount of weaponry this game gives you may initially scare you off, but trust me. The game offers very little ammo and plenty of evil dudes that can take plenty of bullets. Personally, I have spent a lot of the game using stealth maneuvers to either sneak around or use one hit sneak attacks in order to save ammo. The game lets you choose your playstyle, which I a nice change up. Those familiar with the Hitman games are sure to benefit from being a veteran of stealth.

Crafting materials you find throughout can be used in different combinations to make ammo, meds, etc. In addition, weapon parts you find can be used to upgrade your weapons. I’m not a big fan of the simple crafting model that the game puts forth. With everything else being so polished and fresh this feels like an afterthought. I have seen this in a lot of games recently and none of them offer anything outstanding to the mix. In fact, crafting in this game sort of breaks the immersion spell.

Along the way, you will find a few safe houses that contain a bunch of goodies. Something I find pertinent being a huge coffee drinker myself, is how Sebastian is able to drink a huge mug of coffee in order to completely fill his health bar. These medicinal coffee machines can be found only in safe houses and take a little while to brew a new pot after you polish off a cup. So, you are going to have to wait a bit to refill your health by the same means again. Small portals in mirrors allow you to travel through the looking glass to an alternate reality of Sebastian’s old police department office. Here you are able to hone your skills at a firing range, spend time with your cat and upgrade physical attributes. Unlike the crafting table, these upgrades are a little more thought out and original. In order to begin upgrading, Sebastian must sit in a wheel chair that transports him back to Beacon Mental Hospital and includes a familiar face from his past. From this menu, you can upgrade things like stealth, combat, physical points. Green gel gathered from downed enemies is used as currency to perform these improvements.

The Evil Within 2 takes complete advantage of being a full on scary bastard of a game – with plenty of gore to accompany the time that you will spending scared witless. It is cerebrally terrifying and manages to piece together the otherworldliness of Silent Hill and the horrifying character design of a hodgepodge of your favorite horror films. I’m not susceptible to 99.8% of any and all jump scares, but this game’s creative ways of pulling them off made up for that small percentage I was lacking. It earns every beat that it goes for in both its scares and in its twisting turning and chilling narrative. Horror fans, this is going to be one of your favorite things this October.

The Evil Within 2 is out now on Playstation 4, Xbox One and Windows.

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Movie Reviews

Panic Fest 2024 Review: ‘The Ceremony Is About To Begin’

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People will look for answers and belonging in the darkest places and the darkest people. The Osiris Collective is a commune predicated upon ancient Egyptian theology and was run by the mysterious Father Osiris. The group boasted dozens of members, each forgoing their old lives for one held in the Egyptian themed land owned by Osiris in Northern California. But the good times take a turn for the worst when in 2018, an upstart member of the collective named Anubis (Chad Westbrook Hinds) reports Osiris disappearing while mountain climbing and declaring himself the new leader. A schism ensued with many members leaving the cult under Anubis’ unhinged leadership. A documentary is being made by a young man named Keith (John Laird) whose fixation with The Osiris Collective stems from his girlfriend Maddy leaving him for the group several years ago. When Keith gets invited to document the commune by Anubis himself, he decides to investigate, only to get wrapped up in horrors he couldn’t even imagine…

The Ceremony Is About To Begin is the latest genre twisting horror film from Red Snow‘s Sean Nichols Lynch. This time tackling cultist horror along with a mockumentary style and the Egyptian mythology theme for the cherry on top. I was a big fan of Red Snow‘s subversiveness of the vampire romance sub-genre and was excited to see what this take would bring. While the movie has some interesting ideas and a decent tension between the meek Keith and the erratic Anubis, it just doesn’t exactly thread everything together in a succinct fashion.

The story begins with a true crime documentary style interviewing former members of The Osiris Collective and sets-up what led the cult to where it is now. This aspect of the storyline, especially Keith’s own personal interest in the cult, made it an interesting plotline. But aside from some clips later on, it doesn’t play as much a factor. The focus is largely on the dynamic between Anubis and Keith, which is toxic to put it lightly. Interestingly, Chad Westbrook Hinds and John Lairds are both credited as writers on The Ceremony Is About To Begin and definitely feel like they’re putting their all into these characters. Anubis is the very definition of a cult leader. Charismatic, philosophical, whimsical, and threateningly dangerous at the drop of a hat.

Yet strangely, the commune is deserted of all cult members. Creating a ghost town that only amps up the danger as Keith documents Anubis’ alleged utopia. A lot of the back and forth between them drags at times as they struggle for control and Anubis keeps continuing to convince Keith to stick around despite the threatening situation. This does lead to a pretty fun and bloody finale that fully leans into mummy horror.

Overall, despite meandering and having a bit of a slow pace, The ceremony Is About To Begin is a fairly entertaining cult, found footage, and mummy horror hybrid. If you want mummies, it delivers on mummies!

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“Mickey Vs. Winnie”: Iconic Childhood Characters Collide in A Terrifying Versus Slasher

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iHorror is diving deep into film production with a chilling new project that’s sure to redefine your childhood memories. We’re thrilled to introduce ‘Mickey vs. Winnie,’ a groundbreaking horror slasher directed by Glenn Douglas Packard. This isn’t just any horror slasher; it’s a visceral showdown between twisted versions of childhood favorites Mickey Mouse and Winnie-the-Pooh. ‘Mickey vs. Winnie’ brings together the now-public-domain characters from A. A. Milne’s ‘Winnie-the-Pooh’ books and Mickey Mouse from the 1920s ‘Steamboat Willie’ cartoon in a VS battle like never before seen.

Mickey VS Winnie
Mickey VS Winnie Poster

Set in the 1920s, the plot kicks off with a disturbing narrative about two convicts who escape into a cursed forest, only to be swallowed by its dark essence. Fast forward a hundred years, and the story picks up with a group of thrill-seeking friends whose nature getaway goes horribly wrong. They accidentally venture into the same cursed woods, finding themselves face-to-face with the now monstrous versions of Mickey and Winnie. What follows is a night filled with terror, as these beloved characters mutate into horrifying adversaries, unleashing a frenzy of violence and bloodshed.

Glenn Douglas Packard, an Emmy-nominated choreographer turned filmmaker known for his work on “Pitchfork,” brings a unique creative vision to this film. Packard describes “Mickey vs. Winnie” as a tribute to horror fans’ love for iconic crossovers, which often remain just a fantasy due to licensing restrictions. “Our film celebrates the thrill of combining legendary characters in unexpected ways, serving up a nightmarish yet exhilarating cinematic experience,” says Packard.

Produced by Packard and his creative partner Rachel Carter under the Untouchables Entertainment banner, and our very own Anthony Pernicka, founder of iHorror, “Mickey vs. Winnie” promises to deliver an entirely new take on these iconic figures. “Forget what you know about Mickey and Winnie,” Pernicka enthuses. “Our film portrays these characters not as mere masked figures but as transformed, live-action horrors that merge innocence with malevolence. The intense scenes crafted for this movie will change how you see these characters forever.”

Currently underway in Michigan, the production of “Mickey vs. Winnie” is a testament to pushing boundaries, which horror loves to do. As iHorror ventures into producing our own films, we’re excited to share this thrilling, terrifying journey with you, our loyal audience. Stay tuned for more updates.

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Mike Flanagan Comes Aboard To Assist in Completion of ‘Shelby Oaks’

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shelby oaks

If you have been following Chris Stuckmann on YouTube you are aware of the struggles he has had getting his horror movie Shelby Oaks finished. But there’s good news about the project today. Director Mike Flanagan (Ouija: Origin Of Evil, Doctor Sleep and The Haunting) is backing the film as a co-executive producer which might bring it much closer to being released. Flanagan is a part of the collective Intrepid Pictures which also includes Trevor Macy and Melinda Nishioka.

Shelby Oaks
Shelby Oaks

Stuckmann is a YouTube movie critic who’s been on the platform for over a decade. He came under some scrutiny for announcing on his channel two years ago that he would no longer be reviewing films negatively. However contrary to that statement, he did a non-review essay of the panned Madame Web recently saying, that studios strong-arm directors to make films just for the sake of keeping failing franchises alive. It seemed like a critique disguised as a discussion video.

But Stuckmann has his own movie to worry about. In one of Kickstarter’s most successful campaigns, he managed to raise over $1 million for his debut feature film Shelby Oaks which now sits in post-production. 

Hopefully, with Flanagan and Intrepid’s help, the road to Shelby Oak’s completion is reaching its end. 

“It’s been inspiring to watch Chris working toward his dreams over the past few years, and the tenacity and DIY spirit he displayed while bringing Shelby Oaks to life reminded me so much of my own journey over a decade ago,” Flanagan told Deadline. “It’s been an honor to walk a few steps with him on his path, and to offer support for Chris’ vision for his ambitious, unique movie. I can’t wait to see where he goes from here.”

Stuckmann says Intrepid Pictures has inspired him for years and, “it’s a dream come true to work with Mike and Trevor on my first feature.”

Producer Aaron B. Koontz of Paper Street Pictures has been working with Stuckmann since the beginning is also excited about the collaboration.

“For a film that had such a hard time getting going, it’s remarkable the doors that then opened to us,” said Koontz. “The success of our Kickstarter followed by the on-going leadership and guidance from Mike, Trevor, and Melinda is beyond anything I could have hoped for.”

Deadline describes the plot of Shelby Oaks as follows:

“A combination of documentary, found footage, and traditional film footage styles, Shelby Oaks centers on Mia’s (Camille Sullivan) frantic search for her sister, Riley, (Sarah Durn) who ominously disappeared in the last tape of her “Paranormal Paranoids” investigative series. As Mia’s obsession grows, she begins to suspect that the imaginary demon from Riley’s childhood may have been real.”

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