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THE EVIL WITHIN 2: An Unrelenting Sustained Note of Terror

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Evil Within

Sophomore slumps are constantly real possibilities when moving onto the second phase/release of anything. The fear that something won’t connect on the same level as its predecessor, is a real concern that sits deeply nestled in all of fandom’s belly. In the case of The Evil Within 2, everyone can rest easy knowing that the game improves on every single one of the first games mechanics, story and general survival horror attributes.

You once again take on the role of Sebastian Castellanos, who almost immediately finds himself back in the alternate reality that is STEM. Turns out the spooky shadow organization Mobius has been experimenting with both alternate realities and Castellanos’s daughter who was presumed dead in a house fire. No time is wasted getting back into the new fabricated reality that comes in the form of “any town USA,” Union.

I appreciate how little time the game spends on typical exposition. It is a nice change of pace to not have to waste time with slack tutorials in order to re-familiarize you with controls. This game treats you as a gamer and doesn’t bog you down with a ton onscreen prompts right out of the gate. It gives you quick instructions as situations arise, as opposed to wasting   precious time.

When Castellanos arrives, he discovers that Union is breaking apart due to some corruption from within its construct. Yep, you guessed it. Despite Mobius telling you that this experience will be different than that of the first games STEM, you quickly find that things are actually way worse. Although for most of the game the reason why is kept a mystery.

The breaking apart of Union creates an urgency to find your daughter and attempt to get the heck out. But, the games open-world begs to differ with the narrative drive. There is a lot of exploration to be done. And if you like myself, are a completionist, then it is going to be tough forcing yourself to only hit up main objectives. Especially, when the side mission help to unfurl the story a bit more organically.

Your communicator acts both as your communication to your old pal Kidman at Mobius, and as a way of locating both side and primary objectives. Some of the side missions will lead to downed Mobius operatives and offer up a chance to get yourself some neato weaponry and much-needed crafting materials.  In order to mix things up in the variety of side missions, there are points where you begin to track spectral resonance. Those moments offer some of the scariest moments of the game as you are hunted by a David Cronenberg meets J-horror entity whose voice can be heard through the PS4 controller’s speaker. The combination of the entity spookily humming lullabies and its ability to move as fast as the devil if it locates you makes for some seriously hair-raising moments.

A lot of the fear factor doesn’t simply come for the fact that there are monsters in the dark. It predominantly comes from the character design of said monsters. Painstaking detail is injected into each encounter. Even the lower level guys are bursting with pulsating pustules. Knowing what these things look like, definitely lend to the dread of entering a dark room or cutting across an all too quiet alley. Even after you have explored an area, don’t be so quick to run back through, assuming all is safe. You never know when another creature will be spawned in the assumed safe zone.

Speaking of the bad dudes, this game has a huge nightmare cabinet variety of characters. A Priest that creates his own twisted kingdom out of a church and a photographer who freezes his victims in the moment of exectution for use in his art gallery are just a couple of the fine folks waiting for you in STEM. Each big bad comes with his distinctive distorted world and enemies who inhabit those realms.

The Evil Within 2

 

Sometimes small character animations can make all the difference. In this game, Sebastian looking nervously over his shoulder while sneaking through enemy infested areas, or him looking back over his shoulder while being chased makes all the difference in the wanting to pee your pants arena. The graphics are all superb here too. They rival the graphics of Resident Evil 7 when it comes to the use of light and shadow and overall atmosphere. In some cases, it even raises the bar in the survival horror genre by having a balance diet of survival and action based combat. If you are a survival horror fan, the idea of the amount of weaponry this game gives you may initially scare you off, but trust me. The game offers very little ammo and plenty of evil dudes that can take plenty of bullets. Personally, I have spent a lot of the game using stealth maneuvers to either sneak around or use one hit sneak attacks in order to save ammo. The game lets you choose your playstyle, which I a nice change up. Those familiar with the Hitman games are sure to benefit from being a veteran of stealth.

Crafting materials you find throughout can be used in different combinations to make ammo, meds, etc. In addition, weapon parts you find can be used to upgrade your weapons. I’m not a big fan of the simple crafting model that the game puts forth. With everything else being so polished and fresh this feels like an afterthought. I have seen this in a lot of games recently and none of them offer anything outstanding to the mix. In fact, crafting in this game sort of breaks the immersion spell.

Along the way, you will find a few safe houses that contain a bunch of goodies. Something I find pertinent being a huge coffee drinker myself, is how Sebastian is able to drink a huge mug of coffee in order to completely fill his health bar. These medicinal coffee machines can be found only in safe houses and take a little while to brew a new pot after you polish off a cup. So, you are going to have to wait a bit to refill your health by the same means again. Small portals in mirrors allow you to travel through the looking glass to an alternate reality of Sebastian’s old police department office. Here you are able to hone your skills at a firing range, spend time with your cat and upgrade physical attributes. Unlike the crafting table, these upgrades are a little more thought out and original. In order to begin upgrading, Sebastian must sit in a wheel chair that transports him back to Beacon Mental Hospital and includes a familiar face from his past. From this menu, you can upgrade things like stealth, combat, physical points. Green gel gathered from downed enemies is used as currency to perform these improvements.

The Evil Within 2 takes complete advantage of being a full on scary bastard of a game – with plenty of gore to accompany the time that you will spending scared witless. It is cerebrally terrifying and manages to piece together the otherworldliness of Silent Hill and the horrifying character design of a hodgepodge of your favorite horror films. I’m not susceptible to 99.8% of any and all jump scares, but this game’s creative ways of pulling them off made up for that small percentage I was lacking. It earns every beat that it goes for in both its scares and in its twisting turning and chilling narrative. Horror fans, this is going to be one of your favorite things this October.

The Evil Within 2 is out now on Playstation 4, Xbox One and Windows.

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Russell Crowe To Star in Another Exorcism Movie & It’s Not a Sequel

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Maybe it’s because The Exorcist just celebrated its 50th-anniversary last year, or maybe it’s because aging Academy Award-winning actors aren’t too proud to take on obscure roles, but Russell Crowe is visiting the Devil once again in yet another possession film. And it’s not related to his last one, The Pope’s Exorcist.

According to Collider, the film titled The Exorcism was originally going to be released under the name The Georgetown Project. Rights for its North American release were once in the hands of Miramax but then went to Vertical Entertainment. It will release on June 7 in theaters then head over to Shudder for subscribers.

Crowe will also star in this year’s upcoming Kraven the Hunter which is set to drop in theaters on August 30.

As for The Exorcism, Collider provides us with what it’s about:

“The film centers around actor Anthony Miller (Crowe), whose troubles come to the forefront as he shoots a supernatural horror movie. His estranged daughter (Ryan Simpkins) has to figure out whether he’s lapsing into his past addictions, or if something even more horrific is occurring. “

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New F-Bomb Laden ‘Deadpool & Wolverine’ Trailer: Bloody Buddy Movie

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Deadpool & Wolverine might be the buddy movie of the decade. The two heterodox superheroes are back in the latest trailer for the summer blockbuster, this time with more f-bombs than a gangster film.

‘Deadpool & Wolverine’ Movie Trailer

This time the focus is on Wolverine played by Hugh Jackman. The adamantium-infused X-Man is having a bit of a pity party when Deadpool (Ryan Reynolds) arrives on the scene who then tries to convince him to team up for selfish reasons. The result is a profanity-filled trailer with a Strange surprise at the end.

Deadpool & Wolverine is one of the most anticipated movies of the year. It comes out on July 26. Here is the latest trailer, and we suggest if you are at work and your space isn’t private, you might want to put in headphones.

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Original Blair Witch Cast Ask Lionsgate for Retroactive Residuals in Light of New Film

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The Blair Witch Project Cast

Jason Blum is planning to reboot The Blair Witch Project for the second time. That’s a fairly large task considering none of the reboots or sequels have managed to capture the magic of the 1999 film that brought found footage into the mainstream.

This idea has not been lost on the original Blair Witch cast, who has recently reached out to Lionsgate to ask for what they feel is fair compensation for their role in the pivotal film. Lionsgate gained access to The Blair Witch Project in 2003 when they purchased Artisan Entertainment.

Blair witch
The Blair Witch Project Cast

However, Artisan Entertainment was an independent studio before its purchase, meaning the actors were not part of SAG-AFTRA. As a result, the cast are not entitled to the same residuals from the project as actors in other major films. The cast doesn’t feel that the studio should be able to continue to profit off of their hard work and likenesses without fair compensation.

Their most recent request asks for “meaningful consultation on any future ‘Blair Witch’ reboot, sequel, prequel, toy, game, ride, escape room, etc., in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.”

The blair witch project

At this time, Lionsgate has not offered any comment about this issue.

The full statement made by the cast can be found below.

OUR ASKS OF LIONSGATE (From Heather, Michael & Josh, stars of “The Blair Witch Project”):

1. Retroactive + future residual payments to Heather, Michael and Josh for acting services rendered in the original BWP, equivalent to the sum that would’ve been allotted through SAG-AFTRA, had we had proper union or legal representation when the film was made.

2. Meaningful consultation on any future Blair Witch reboot, sequel, prequel, toy, game, ride, escape room, etc…, in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.

Note: Our film has now been rebooted twice, both times were a disappointment from a fan/box office/critical perspective. Neither of these films were made with significant creative input from the original team. As the insiders who created the Blair Witch and have been listening to what fans love & want for 25 years, we’re your single greatest, yet thus-far un-utilized secret-weapon!

3. “The Blair Witch Grant”: A 60k grant (the budget of our original movie), paid out yearly by Lionsgate, to an unknown/aspiring genre filmmaker to assist in making theirfirst feature film. This is a GRANT, not a development fund, hence Lionsgate will not own any of the underlying rights to the project.

A PUBLIC STATEMENT FROM THE DIRECTORS & PRODUCERS OF “THE BLAIR WITCH PROJECT”:

As we near the 25th anniversary of The Blair Witch Project, our pride in the storyworld we created and the film we produced is reaffirmed by the recent announcement of a reboot by horror icons Jason Blum and James Wan.

While we, the original filmmakers, respect Lionsgate’s right to monetize the intellectual property as it sees fit, we must highlight the significant contributions of the original cast — Heather Donahue, Joshua Leonard, and Mike Williams. As the literal faces of what has become a franchise, their likenesses, voices, and real names are inseparably tied to The Blair Witch Project. Their unique contributions not only defined the film’s authenticity but continue to resonate with audiences around the world.

We celebrate our film’s legacy, and equally, we believe the actors deserve to be celebrated for their enduring association with the franchise.

Sincerely, Eduardo Sanchez, Dan Myrick, Gregg Hale, Robin Cowie, and Michael Monello

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