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PREY: Prepare Yourself To Fear Everything

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Hey. You know how in horror games you have to fear what might be lurking around the corner, or what snarling beasty is in wait to pop out of nowhere? Well, you guys the team over at Bethesda have created a game that will make you fear literally everything in a room down to the most inanimate object. Yep, even a coffee cup.

In PREY you take on the role of Morgan Yu. Morgan spends his days being a test subject on a space station called Talos 1. Morgan’s time aboard the research facility is spent experimenting with alien tech from an alien race known as the Typhon. It isn’t long before you find out that the world  around you is a sort of Truman Show situation at your expense. When the Typhon are suddenly released aboard Talos 1, it becomes a fight to make sure that none of the aliens reach earth.

I’m in love with the alternate timeline for this game. The backstory pre-supposes that President Kennedy hadn’t been assassinated, leading to the space-race continuing and evolving. That of course lead to major advancement in technology and space travel.Talos’s production design is amazing on its own. The deco art style is as much part of our history as it is something from a future we will never see. It seems both analogue and digital. It is both inviting and alienating and pulls off some eye-popping adjustments along the way.

If you have played System Shock or Bioshock, controls and gameplay will be familiar to you. These involve an environment that allows several different ways to accomplish your task, depending on the skills you choose to upgrade. Different skill trees lead to more powerful abilities. Some focus on your core strength and hacking skills while others focus on Typhon powers. The more Typhon powers you use, will lead you to become less human and more at risk of losing your humanity in the long run. The game play is smooth and its reactive beats feel natural allowing for further immersion.

You are given several ways to complete areas, each of these offer their own set of challenges. For example, if you choose to crawl through a vent and avoid detection, those options are there for you. If you choose to go in and tear the room up with Typhon abilities those are available as well. With so many great Typhon based powers it was really hard to stick to one. These powers allow you to mimic objects, move objects with your mind, set things of fire, set traps, etc. Since these powers are all accrued from the Typhon, naturally they have those powers too. This allows those pesky dudes to use mimic, and that alone makes for one of the most horrifying experiences in gaming. This literally makes any object around you a possible enemy, one that is waiting to jump out and scare all hell from you.

One type of enemy is the poltergeist Typhon. These are really interesting and their own breed of nightmare fuel. These dudes, are completely invisible but, much like a Paranormal Activity entity, are capable of throwing objects around and causing all kinds of scary havoc. Once you can pinpoint their location they are easy to dispatch, but hunting them down is a pretty interesting challenge all on its own.

The Typhon come in all different shapes and size and with their own unique abilities. Some cloak, some shoot plasma beams, some shoot fire and some are giants that hunt you down when they detect you are using their power.

Prey

Maybe one of the most liberating things about Prey is how it lets you do your own thing and choose your own way of doing said thing. Since the story is unveiled around you through emails, notes and other hidden items and interfaces, it isn’t always necessary for you to do every single thing. If you choose to you can sneak by enemies and stick to primary missions and blow through the game. That option will shorten the game and allow you to finish in half the time. Where is the fun in that though? I chose to do as much as I could and spent well over 70 hours of game time exploring Talos 1 and upgrading as many of my skills as I could. This meant that I was meticulous about finding all side mission content and stuff that ultimately didn’t matter in the long run. There are plenty of things that don’t matter but are fun for novelties sake. Like, in the case of finding Dungeons and Dragons-esque players character sheets.  Like I said, not everything matters but it sure is a way to kill time while getting the most bang for your buck in terms of gameplay.

At its heart, this is also a really good survival-horror game, or at least it has sensibilities of being one. Firepower is finite, Typhon powers are based on a limited supply. The option to simply kill your enemies straight out isn’t always there. This makes for some gnarly challenges along the way and I’m always looking for a good challenge. On your path, you are able to use different sorts of materials in order to create weapons, ammo and other power up’s using a vending machine-like device called a “Fabricators.” These are helpful but are pretty sparsely placed around the huge space station making your use of them as much a strategy as your attacks.

From head to toe, Prey is a homage to all things cool in horror and sci-fi films. It borrows from elements of The Thing, They Live, The Matrix, etc… to give you something that feels partly new and partly borrowed. Most heavily the game relies on homages to John Carpenter’s The Thing by creating a paranoid clusterfuck of a scenario. You are unable to trust anyone around you to the extent of being petrified of inanimate objects like coffee cups and mops. I never felt safe even when I was “alone” and that was a feeling that is reserved specifically to Prey.

Exploration was where the goods were at for me – that and figuring out how to use my Typhon powers in different combinations. It wasn’t until the game forced me to follow a path in order to finish, that I found myself semi-bored. To be completely fair the climax of the game is well-done and is based on choice, but that choice doesn’t disconnect you from who you felt you were during the campaign. These choices are very much exactly who you were when you played and selected your Neuromod upgrades.

“I never felt safe even when I was “alone” and

that was a feeling that is reserved specifically to Prey.”

One of the first weapons you get is a divisive little bit of awesomeness called the GLOO Cannon. This weapon is a blast throughout, it allows you to freeze Typhon alien in place and allows for you to create paths up and down walls. In a way, this gun is a condensed thesis of the game. Sure, you are able to do what you want with it but it also creates a path that must eventually be taken. I love this gun and will probably get my vote for best weapon of the year. It is innocuous, cool and a blast to play with.

Outside of the freedom you enjoy and the creative ways you can combo the hell out of the baddies, this game feels little bit flat in terms of the main characters and, to some extent, the story as a whole. The bits of flatness are pushed out from time to time by an interesting mission or a new mystery but for the most part it has a lot of the same problems that Dishonored 2 had in that regard.

I loved the music in Prey. These intense music que’s inject moments pregnant with tension and do so in a way that feels like music que’s similar to those from John Carpenter’s Halloween. The ambient tunes are engaging and nerd fuel for us film geeks. This composer’s work is some of my favorite this year.

This game is an isolationists dream come true, or possibly their nightmare manifested. It really does a great job of reminding you how alone you are on Talos. Some of the sound design during zero-gravity space walk, is almost deafening in its choices to remain quiet and still. Prey is a game that instills true paranoia and that is no easy feat. It really managed to strike some nerves along the way. It is as equally cool as it is terrifying and those balances are really hard to pull off in the genre. If you are a Bioshock or System Shock fan, this is a game that you need to pick up immediately, it offers something a lot different than you are likely to get this year anywhere else. Despite the flat character and sometimes dry story, Prey still manages to hit a highpoint in this year’s FPS category, it is creative and will scare the hell out of you.

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Movies

‘Violent Night’ Director’s Next Project is a Shark Movie

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Sony Pictures is getting in the water with director Tommy Wirkola for his next project; a shark movie. Although no plot details have been revealed, Variety confirms that the movie will start filming in Australia this summer.

Also confirmed is that actress Phoebe Dynevor is circling the project and is in talks to star. She is probably best known for her role as Daphne in the popular Netflix soap Bridgerton.

Dead Snow (2009)

Duo Adam McKay and Kevin Messick (Don’t Look Up, Succession) will produce the new film.

Wirkola is from Norway and utilizes a lot of action in his horror films. One of his first films, Dead Snow (2009), about zombie Nazis, is a cult favorite, and his 2013 action-heavy Hansel & Gretel: Witch Hunters is an entertaining distraction.

Hansel & Gretel: Witch Hunters (2013)

But 2022’s Christmas blood fest Violent Night starring David Harbour made wider audiences familiar with Wirkola. Coupled with favorable reviews and a great CinemaScore, the film became a Yuletide hit.

Insneider first reported this new shark project.

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Editorial

Why You May NOT Want To Go In Blind Before Watching ‘The Coffee Table’

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You might want to prepare yourself for some things if you plan to watch The Coffee Table now rentable on Prime. We aren’t going to go into any spoilers, but research is your best friend if you are sensitive to intense subject matter.

If you don’t believe us, maybe horror writer Stephen King might convince you. In a tweet he published on May 10, the author says, “There’s a Spanish movie called THE COFFEE TABLE on Amazon Prime and Apple+. My guess is you have never, not once in your whole life, seen a movie as black as this one. It’s horrible and also horribly funny. Think the Coen Brothers’ darkest dream.”

It is hard to talk about the film without giving anything away. Let’s just say there are certain things in horror movies that are generally off the, ahem, table and this film crosses that line in a big way.

The Coffee Table

The very ambiguous synopsis says:

“Jesus (David Pareja) and Maria (Estefanía de los Santos) are a couple going through a difficult time in their relationship. Nevertheless, they have just become parents. To shape their new life, they decide to buy a new coffee table. A decision that will change their existence.”

But there is more to it than that, and the fact that this might be the darkest of all comedies is also a little unsettling. Although it is heavy on the dramatic side too, the core issue is very taboo and might leave certain people sick and disturbed.

What’s worse is that it is an excellent movie. The acting is phenomenal and the suspense, masterclass. Compounding that it’s a Spanish film with subtitles so you have to look at your screen; it’s just evil.

The good news is The Coffee Table isn’t really that gory. Yes, there is blood, but it’s used more as just a reference than a gratuitous opportunity. Still, the mere thought of what this family has to go through is unnerving and I can guess many people will turn it off within the first half-hour.

Director Caye Casas has made a great film that might go down in history as one of the most disturbing ever made. You have been warned.

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Trailer For Shudder’s Latest ‘The Demon Disorder’ Showcases SFX

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It’s always interesting when award-winning special effects artists become directors of horror films. That is the case with The Demon Disorder coming from Steven Boyle who has done work on The Matrix movies, The Hobbit trilogy, and King Kong (2005).

The Demon Disorder is the latest Shudder acquisition as it continues adding high-quality and interesting content to its catalog. The film is the directorial debut of Boyle and he says he is happy that it will become a part of the horror streamer’s library coming fall 2024.

“We are thrilled that The Demon Disorder has reached its final resting place with our friends at Shudder,” said Boyle.  “It’s a community and fanbase that we hold in the highest esteem and we couldn’t be happier to be on this journey with them!”

Shudder echoes Boyle’s thoughts about the film, emphasizing his skill.

“After years of a creating a range of elaborate visual experiences through his work as a special effects designer on iconic films, we’re thrilled to give Steven Boyle a platform for his feature length directorial debut with The Demon Disorder,” said Samuel Zimmerman, Head of Programming for Shudder.  “Full of impressive body horror that fans have come to expect from this master of effects, Boyle’s film is an engrossing story about breaking generational curses that viewers will find both unsettling and amusing.”

The movie is being described as an “Australian family drama” that centers on, “Graham, a man haunted by his past since the death of his father and the estrangement from his two brothers. Jake, the middle brother, contacts Graham claiming that something is horribly wrong: their youngest brother Phillip is possessed by their deceased father. Graham reluctantly agrees to go and see for himself. With the three brothers back together, they soon realize they are unprepared for the forces against them and learn that the sins of their past will not stay hidden. But how do you defeat a presence that knows you inside and out? An anger so powerful it refuses to stay dead?”

The movie stars, John Noble (The Lord of the Rings), Charles CottierChristian Willis, and Dirk Hunter.

Take a look at the trailer below and let us know what you think. The Demon Disorder will begin streaming on Shudder this fall.

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