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‘Metro: Exodus’ Is Immensely Impressive Survival Horror

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Exodus

Welcome to Moscow. Or if you are familiar with the Metro series, then welcome back, comrade. Since Metro 2033 released back in 2010 an impressive underground, post apocalyptic and claustrophobic world was introduced. Since then there has been major advancements in the series’ setting and mechanics. The latest entry, Metro: Exodus takes the entire series out of its dark comfort zone and into a brighter, and more open world to satisfying results.

4A Games and Deep Silver have moved further into Metro territory with further adaptation of author, Dmitry GlukHovsky novel, Metro: 2035. Exodus does a particularly good job of further fleshing out important elements from the story with an emphasis on the characters and mixing it several additional gameplay embellishment additions.

In Metro: Exodusyou play as Artyom, who has survived in the underground haven of Metro for most of his life. Tired of the subterranean way of life, Artyom has made a habit of searching for radio signals and other signs of life outside of frozen Moscow. When Artyom and his band of Spartan soldiers commandeer a train, they learn of a world outside of Moscow, and head out to face the unknown. 

Your first few moments in Metro will be spent re-introducing you to the world of frozen Moscow as Atryom explores the underground, while trying to thwart the attacks of packs of mutated creatures. These also acts as an organic tutorial that takes you through some of the new mechanics like being able to burn cobwebs away with your trusty lighter. 

The train, which is dubbed The Aurora, acts as you and your teams base of operations and is central to most of the at times too talky character development. Here you will be able to access weapons found in your travels as well as pick up side missions from members of your crew.  

Levels play out over the course of semi-open world environments that the Aurora makes stops at along its journey. For example, the first unexpected stop is at The Volgra a frozen, Lovecraftian setting that is teeming with mutated sea creatures, bandits and a religious cult that worships a fish. 

Each of the stops along the way feel like their own game. The Volgra with its Lovecraftian sensibilities, while the dried out Caspian feels like a Mad Max tale complete with an evil fuel Baron that runs the land. In that way, Metro: Exodus never allows itself to feel stale, constantly new settings are absolutely refreshing. 

Another really interesting thing that Metro does particularly is making it impossible to run and gun. Each enemy you encounter requires a different approach to combat and in some cases presents an opportunity sneak by instead of engaging in combat. The survival horror is in the forefront and makes for a harrowing experience. 

Seldom do video game experiences make the tools and means a necessity to survive, but Metro: Exodusis heavily reliant on looting and building weapons. You won’t be able to simply run from enemies due to depleting stamina levels that will leave you heaving for breath, and you won’t be able to take on every enemy you see due to the scarcity of ammo and the resources needed to create them. 

Your backpack is your best friend in the wasteland. It allows you to craft much-needed ammo, health packs and air filters. Most impressively, it allows you to customize weapon attachments in the field in order to best suit different combat situations you might encounter.  Being able to switch to a sniper scope and then back to a red dot is a great feature to play around with. 

You can also use workbenches to do a lot of the same things you are able to accomplish with your backpack, with the addition of being able to clean and maintain your weapons. Taking care of your weapons is a good practice to keep since weapons that get too dirty will eventually become completely unusable.

Controls make for a tight FPS experience, that may need to be tweaked in settings but overall are what you need to do the job. Playing on PC might be a slightly more intuitive experience since with console controllers you will have to hold down one button while pushing another in order to do something simple like activate your lighter. But with so many selections it seems like a necessary controller scheme evil, an evil that isn’t too difficult to overcome. 

Night and day cycles are also significant in approach. Need to sneak through a bandit compound? Do it in at night to insure there are less bad guy patrols out. The flip side to that coin of course is that nocturnal mutated creatures will be out in packs. The day cycle has the opposite result making bandit patrols significantly more difficult while some creatures sleep. 

It takes a lot to scare me, especially when it comes to games, but one scenario in particular tasked me with having to go underground in a dark bunker where huge mutated spiders swarm you from every direction only susceptible to the beam of a flashlight. The atmosphere and sound design of spiders hundreds of spiders legs moving about just outside of your light is the stuff of nightmares and absolutely made my skin crawl.   

Metro: Exodus does a great job at character development too. While, some of these ‘getting to know you’ moments can be a bit too talky. There are a few encounters that get to the heart of some of the relationships. Being able to sit Artyom down with his wife Anna to have a chat or being able to play guitar with other Spartan comrades makes the impact or possibility of losing one of them difficult.  

Along the way choices you make have an immediate consequence in the narrative. Helping someone out or choosing to use stealth instead of killing certain enemies will have a long-lasting result that can either make your path easier or a heck of a lot more difficult. 

Metro: Exodus improves substantially on a formula that was already working for the series. It’s is rewarding and feels like three games for the price of one with its compartmentalized and fantastic levels and design. The immersively beautiful jaw dropping graphics are the best the series has yet to offer. The addition of the backpack is an organically cool mechanic to put to work. Every corner of the world outside the train is a complete nightmare filled with cannibals, religious zealots and packs of harrowing creatures making for a truly great survival horror experience. 

Metro: Exodus is out now on PC, PS4 and Xbox One.

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Panic Fest 2024 Review: ‘The Ceremony Is About To Begin’

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People will look for answers and belonging in the darkest places and the darkest people. The Osiris Collective is a commune predicated upon ancient Egyptian theology and was run by the mysterious Father Osiris. The group boasted dozens of members, each forgoing their old lives for one held in the Egyptian themed land owned by Osiris in Northern California. But the good times take a turn for the worst when in 2018, an upstart member of the collective named Anubis (Chad Westbrook Hinds) reports Osiris disappearing while mountain climbing and declaring himself the new leader. A schism ensued with many members leaving the cult under Anubis’ unhinged leadership. A documentary is being made by a young man named Keith (John Laird) whose fixation with The Osiris Collective stems from his girlfriend Maddy leaving him for the group several years ago. When Keith gets invited to document the commune by Anubis himself, he decides to investigate, only to get wrapped up in horrors he couldn’t even imagine…

The Ceremony Is About To Begin is the latest genre twisting horror film from Red Snow‘s Sean Nichols Lynch. This time tackling cultist horror along with a mockumentary style and the Egyptian mythology theme for the cherry on top. I was a big fan of Red Snow‘s subversiveness of the vampire romance sub-genre and was excited to see what this take would bring. While the movie has some interesting ideas and a decent tension between the meek Keith and the erratic Anubis, it just doesn’t exactly thread everything together in a succinct fashion.

The story begins with a true crime documentary style interviewing former members of The Osiris Collective and sets-up what led the cult to where it is now. This aspect of the storyline, especially Keith’s own personal interest in the cult, made it an interesting plotline. But aside from some clips later on, it doesn’t play as much a factor. The focus is largely on the dynamic between Anubis and Keith, which is toxic to put it lightly. Interestingly, Chad Westbrook Hinds and John Lairds are both credited as writers on The Ceremony Is About To Begin and definitely feel like they’re putting their all into these characters. Anubis is the very definition of a cult leader. Charismatic, philosophical, whimsical, and threateningly dangerous at the drop of a hat.

Yet strangely, the commune is deserted of all cult members. Creating a ghost town that only amps up the danger as Keith documents Anubis’ alleged utopia. A lot of the back and forth between them drags at times as they struggle for control and Anubis keeps continuing to convince Keith to stick around despite the threatening situation. This does lead to a pretty fun and bloody finale that fully leans into mummy horror.

Overall, despite meandering and having a bit of a slow pace, The ceremony Is About To Begin is a fairly entertaining cult, found footage, and mummy horror hybrid. If you want mummies, it delivers on mummies!

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“Mickey Vs. Winnie”: Iconic Childhood Characters Collide in A Terrifying Versus Slasher

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iHorror is diving deep into film production with a chilling new project that’s sure to redefine your childhood memories. We’re thrilled to introduce ‘Mickey vs. Winnie,’ a groundbreaking horror slasher directed by Glenn Douglas Packard. This isn’t just any horror slasher; it’s a visceral showdown between twisted versions of childhood favorites Mickey Mouse and Winnie-the-Pooh. ‘Mickey vs. Winnie’ brings together the now-public-domain characters from A. A. Milne’s ‘Winnie-the-Pooh’ books and Mickey Mouse from the 1920s ‘Steamboat Willie’ cartoon in a VS battle like never before seen.

Mickey VS Winnie
Mickey VS Winnie Poster

Set in the 1920s, the plot kicks off with a disturbing narrative about two convicts who escape into a cursed forest, only to be swallowed by its dark essence. Fast forward a hundred years, and the story picks up with a group of thrill-seeking friends whose nature getaway goes horribly wrong. They accidentally venture into the same cursed woods, finding themselves face-to-face with the now monstrous versions of Mickey and Winnie. What follows is a night filled with terror, as these beloved characters mutate into horrifying adversaries, unleashing a frenzy of violence and bloodshed.

Glenn Douglas Packard, an Emmy-nominated choreographer turned filmmaker known for his work on “Pitchfork,” brings a unique creative vision to this film. Packard describes “Mickey vs. Winnie” as a tribute to horror fans’ love for iconic crossovers, which often remain just a fantasy due to licensing restrictions. “Our film celebrates the thrill of combining legendary characters in unexpected ways, serving up a nightmarish yet exhilarating cinematic experience,” says Packard.

Produced by Packard and his creative partner Rachel Carter under the Untouchables Entertainment banner, and our very own Anthony Pernicka, founder of iHorror, “Mickey vs. Winnie” promises to deliver an entirely new take on these iconic figures. “Forget what you know about Mickey and Winnie,” Pernicka enthuses. “Our film portrays these characters not as mere masked figures but as transformed, live-action horrors that merge innocence with malevolence. The intense scenes crafted for this movie will change how you see these characters forever.”

Currently underway in Michigan, the production of “Mickey vs. Winnie” is a testament to pushing boundaries, which horror loves to do. As iHorror ventures into producing our own films, we’re excited to share this thrilling, terrifying journey with you, our loyal audience. Stay tuned for more updates as we continue to transform the familiar into the frightful in ways you’ve never imagined.

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Mike Flanagan Comes Aboard To Assist in Completion of ‘Shelby Oaks’

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shelby oaks

If you have been following Chris Stuckmann on YouTube you are aware of the struggles he has had getting his horror movie Shelby Oaks finished. But there’s good news about the project today. Director Mike Flanagan (Ouija: Origin Of Evil, Doctor Sleep and The Haunting) is backing the film as a co-executive producer which might bring it much closer to being released. Flanagan is a part of the collective Intrepid Pictures which also includes Trevor Macy and Melinda Nishioka.

Shelby Oaks
Shelby Oaks

Stuckmann is a YouTube movie critic who’s been on the platform for over a decade. He came under some scrutiny for announcing on his channel two years ago that he would no longer be reviewing films negatively. However contrary to that statement, he did a non-review essay of the panned Madame Web recently saying, that studios strong-arm directors to make films just for the sake of keeping failing franchises alive. It seemed like a critique disguised as a discussion video.

But Stuckmann has his own movie to worry about. In one of Kickstarter’s most successful campaigns, he managed to raise over $1 million for his debut feature film Shelby Oaks which now sits in post-production. 

Hopefully, with Flanagan and Intrepid’s help, the road to Shelby Oak’s completion is reaching its end. 

“It’s been inspiring to watch Chris working toward his dreams over the past few years, and the tenacity and DIY spirit he displayed while bringing Shelby Oaks to life reminded me so much of my own journey over a decade ago,” Flanagan told Deadline. “It’s been an honor to walk a few steps with him on his path, and to offer support for Chris’ vision for his ambitious, unique movie. I can’t wait to see where he goes from here.”

Stuckmann says Intrepid Pictures has inspired him for years and, “it’s a dream come true to work with Mike and Trevor on my first feature.”

Producer Aaron B. Koontz of Paper Street Pictures has been working with Stuckmann since the beginning is also excited about the collaboration.

“For a film that had such a hard time getting going, it’s remarkable the doors that then opened to us,” said Koontz. “The success of our Kickstarter followed by the on-going leadership and guidance from Mike, Trevor, and Melinda is beyond anything I could have hoped for.”

Deadline describes the plot of Shelby Oaks as follows:

“A combination of documentary, found footage, and traditional film footage styles, Shelby Oaks centers on Mia’s (Camille Sullivan) frantic search for her sister, Riley, (Sarah Durn) who ominously disappeared in the last tape of her “Paranormal Paranoids” investigative series. As Mia’s obsession grows, she begins to suspect that the imaginary demon from Riley’s childhood may have been real.”

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