News
Resident Evil 7: Biohazard Has All Of Your Phobia’s Covered
Some of you guys grew up in the same decadeĀ as I did. Some of you saw the first Playstation’s release that was shortly followed up with the first Resident Evil. If you fit into this gap of time, you, like myself, had the crap scared out of you, when a overzealous-zombie doberman jumped through a window during a particularly quiet walk through a hallway. Over the years, I think between horror movies and horror games, I have become sort of jaded toward those scares and creep-outs. Things havenāt quite been the same. Titles like Outlast, Amnesia and Alien Isolation have kept the torch of true horror burning and it seems like the latest Resident Evil used that light as a beacon to sail its terrifying self upon our shores in order to make us afraid of gaming in the dark once again.
Resident Evil 7: Biohazard, reinvents itself in the same way Resident Evil 4 did. It changes perspective on literally everything, including well, your perspective. This game takes you from the classic third-person to a visceral first-person experience.
The new gameplay that that was revealed at E3 had fans in a tissy. Everyone was pissed that the game didnāt look like a typical RE game. Everyone was pissed there were no zombies. Well, this is a case in point that in some instances, we are in capable, fan friendly hands. Every change that was made is a welcome one, that helps to reinvent the evil wheel while also adding a shit load of scares along the way.
When Ethan receives a distress call for help from his wife Mia, he heads out to the swamps of Louisiana to find her. Ethan is lead to a dilapidated house in the bayou that houses a ton of secrets and things that are real horror-show. The house belongs to The Baker family and between them they have created a utopia for deranged psychotics and complete dark chaos.
My reviews usually come out a lot sooner, but I felt that I owed it to RE to go a full week. I managed to finish the game on normal and on āmadhouseā difficulties and played a bit of it on VR. Right out of the gate, I have to say if you are able to play this game on VR, that is exactly how you should play it. If you can stand the motion sickness, VR is an entirely terrifying experience. The emersion level is through the roof, and at times is barely tolerable due to paralyzing fear. I enjoyed VR the most when I was exploring the house, once you enter combat the VR experience becomes cumbersome and the controls can become a little goofy. Overall, for the most scares go with the VR approach and god help ya.
Each āstageā in the game uniquely belongs to that member of the Baker family. Jack, Lucas and Marguerite each have their own horror movie inspired areas of terror. Jackās plays out in the main house and has a Texas Chainsaw Massacre vibe, Marguerite largely plays out in the green house and is heavy on insects and Cronenbergian body horror. Lucas likes playing deadly games and has a level very much inspired by Saw. By doing this the game never feels old, it is constantly keeping things fresh by changing the way you play the game and almost entirely changing up the setting.
Ā “It is like a Baskin Robinās of scary shit”
On your journey you will also find old videocassettes. Once placed in a VCR, these allow you to play through as another character in order to give you some expositional bits. I know, exposition is usually the enemy of great storytelling. But here the it works. When these tapes are played you play as an unfortunate character who has already become all to familiar with the Bakers and their savagery.
The entirety of the story is satisfying on all cylinders. Even though at most points the game is an entirely new experience, it does have moments and tools that are undoubtably call backs to classic Resident Evil. This entry also gives a fantastic ending that feels more cinematically in tune than previous titles.
For those worried about this game not being connected to the others, you can rest easy. The game arrives atĀ that connection with subtly and something that will give you a big āah-haā moment. I know it was a worry for a while that this game would entirely be its own reboot and ignore previous RE games. Well, Iām telling you hardcore RE fans, you can relax and enjoy.
“The emersion level is through the roof, and
at times is barely tolerable due to paralyzing fear”
On top of picking from different film inspirations, the game also hits you hard in the gut with a plethora of phobias. It is like a Baskin Robinās of scary shit. Clowns, crazed hillbillies, isolation, creepy old ladies, creepy kids and more are all in place and waiting around each corner to scare the piss from you.
Itās hard to say negative things about this game but if I had to, it would be how once you acquire a weapon the game seems to change entirely. One minute, you are hiding scared to move due to being defenseless and then you are armed and taking headshots. Some of the fear and tension is removed. Sustaining the weaponless approach for a little longer would have done wonders for the slow driven horror.
I was able to play through multiple times on different difficulty levels with and without VR and Iām happy to say that each time not all enemies and scares were in the same place. Trying to finish the game under 4 hours to get a trophy was an totally different horror experience compared to my first time around.
Without a doubt this is my favorite Resident Evil game. It is hard to say that, considering the other titles are nostalgia fueled and also great. But this one achieves its terrifying greatness by almost completely scrapping a safe model and doing something balsy, horrifying and new. Everything from the level design to the characters are all fantastic and the fact that I was able to play through multiple times without getting bored is proof of that.
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News
“In a Violent Nature” So Gory Audience Member Throws Up During Screening
Chis Nash (ABC’s of Death 2) just debuted his new horror film, In a Violent Nature, at the Chicago Critics Film Fest. Based on the audience’s reaction, those with squeamish stomachs may want to bring a barf bag to this one.
Thats right, we have another horror film that is causing audience members to walk out of the screening. According to a report from Film Updates at least one audience member threw up in the middle of the film. You can hear audio of the audience reaction to the film below.
Audience reacting to a kill from āIN A VIOLENT NATUREā during the Chicago Critics Film Fest screening of the film. An audience member also vomited during the screening.
— Film Updates (@FilmUpdates) May 6, 2024
The film, described as a slasher from the killer's perspective, hits theaters on May 31. pic.twitter.com/KGlyC3HFXa
This is far from the first horror film to claim this kind of audience reaction. However, early reports of In a Violent Nature indicates that this film may be just that violent. The film promises to reinvent the slasher genre by telling the story from the killer’s perspective.
Here is the official synopsis for the film. When a group of teens takes a locket from a collapsed fire tower in the woods, they unwittingly resurrect the rotting corpse of Johnny, a vengeful spirit spurred on by a horrific 60-year old crime. The undead killer soon embarks on a bloody rampage to retrieve the stolen locket, methodically slaughtering anyone who gets in his way.
While we will have to wait and see if In a Violent Nature lives up to all of its hype, recent responses on X offer nothing but praise for the film. One user even makes the bold claim that this adaptation is like an arthouse Friday the 13th.
In a Violent Nature will receive a limited theatrical run starting May 31, 2024. The film will then be released on Shudder sometime later in the year. Make sure to check out the promo images and trailer below.
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Movies
New Windswept Action Trailer for ‘Twisters’ Will Blow You Away
The summer movie blockbuster game came in soft with The Fall Guy, but the new trailer for Twisters is bringing back the magic with an intense trailer full of action and suspense. Steven Spielberg’s production company, Amblin, is behind this newest disaster film just like its 1996 predecessor.
This time Daisy Edgar-Jones plays the female lead named Kate Cooper, “a former storm chaser haunted by a devastating encounter with a tornado during her college years who now studies storm patterns on screens safely in New York City. She is lured back to the open plains by her friend, Javi to test a groundbreaking new tracking system. There, she crosses paths with Tyler Owens (Glen Powell), the charming and reckless social-media superstar who thrives on posting his storm-chasing adventures with his raucous crew, the more dangerous the better. As storm season intensifies, terrifying phenomena never seen before are unleashed, and Kate, Tyler and their competing teams find themselves squarely in the paths of multiple storm systems converging over central Oklahoma in the fight of their lives.”
Twisters cast includes Nopeās Brandon Perea, Sasha Lane (American Honey), Daryl McCormack (Peaky Blinders), Kiernan Shipka (Chilling Adventures of Sabrina), Nik Dodani (Atypical) and Golden Globe winner Maura Tierney (Beautiful Boy).
Twisters is directed by Lee Isaac Chung and hits theaters on July 19.
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News
Travis Kelce Joins Cast on Ryan Murphy’s ‘Grotesquerie’
Football star Travis Kelce is going Hollywood. At least that is what Dahmer Emmy award-winning star Niecy Nash-Betts announced on her Instagram page yesterday. She posted a video of herself on set of the new Ryan Murphy FX series Grotesquerie.
“This is what happens when WINNERS link upā¼ļøĀ @killatravĀ Welcome to Grostequerie[sic]!” she wrote.
Standing just out of frame is Kelce who suddenly steps in to say, “Jumping into new territory with Niecy!” Nash-Betts appears to be in a hospital gown while Kelce is dressed as an orderly.
Not much is known about Grotesquerie, other than in literary terms it means a work filled with both science fiction and extreme horror elements. Think H.P. Lovecraft.
Back in February Murphy released an audio teaser for Grotesquerie on social media. In it, Nash-Betts says in part, “I donāt know when it started, I canāt put my finger on it, but itāsĀ differentĀ now. Thereās been a shift, like somethingās opening up in the world ā a kind of hole that descends into a nothingness…”
There hasn’t been an official synopsis released regarding Grotesquerie, but keep checking back to iHorror for further details.
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