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PERCEPTION: Gothic Horror Meets Innovative Indie

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Lately, Indie games have become some of my centrally favorite treats in the realm of videogames. The concise format has become a relaxing getaway from mainstream, massive open-world games that tend to makeup the majority of releases nowadays. Perception is undoubtedly a notable standout in recent indie titles when it comes to innovative story delivery but not all parts follows through.

Perception follows Cassie as she heads out to visit an abandoned mansion that she has been haunted by in dreams. A lot of the setup feels vaguely familiar to Gone Home, with one huge  divisive addition… Cassie is blind. Being blind she is only able to navigate using “echolocation,” a sort of Daredevil-esque way of sensing the world around you.

Using echolocation in the game relies on sounds in any given space. For example, tapping your cane on the floor sends out waves allowing you to catch glimpses of your environment. This becomes horrifying for two blaring reasons, you guys. For one, you are having to make noise in order to “see.” And two, when you aren’t tapping your screen is completely black. Once you learn the mechanics of the game, an ominous force known as the Presence, will come find you if you make too much noise. This leaves you rationing the amount of times you are allowed to tap your cane, while trying to navigate the spooky house.

This first-person experience is all about exploration and  mostly plays out through audio-recordings or notes left around the house. Phone apps that were designed to assist the blind come into play, as Cassie can turn text to speech, or send other users pics of whatever images she needs deciphered.

Perception, is broken into four different stories, each taking place in a different era. In each era, Cassie discovers the fates of different residents who have lived and died in the house. Each classically gothic horror story is based partly on fact and unravels in dark and unexpected ways.

The stories end up taking center stage in terms of what will keep you playing through the game as a whole. A lot of the divisive mechanics that make the game a standout, become gimmicky at times even a complete nuisance. When you start the game off, tapping your cane and taking in pulses of your surroundings is spine-chilling, but towards the end of the game you will find yourself tapping with little to no caution. The Tales from the Crypt-ish anthology stories, are the real meat of this meal and at times will cause some goose bump-inducing jump scares.

I found it really interesting that when beginning a new game, you are given an option that will either allow Cassie to pedantically speak in-game or to keep silent. This has become something I’m fascinated with as of late. Silent protagonists in games allow the player to feel like they are truly stepping into the shoes of the character. Sometimes when protagonists speak, it can immediately break any immersion may have been built up. I chose to keep Cassie with her in game voice and soon changed that option back to the quiet approach. Cassie’s reaction to scary moments isn’t believable, a lot of times her response is filled with bravado and would be a better fit for Ash from Evil Dead. I highly recommend playing this one without a chatty Cassie.

Perception, achieves tons of innovation in a game that would have felt too much like Gone Home without the echolocation mechanics. If you go in knowing this isn’t a fast-paced or over strictly terrifying game, you will get the absolute most out of the story. I appreciate the concise short story telling delivery system that it does achieve, and even when the mechanics that may have sold you on this game begin to get old, a well told story will keep you held for in place for a satisfying finale.

Perception is out now on PC, Playstation 4 and Xbox One.

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The Tall Man Funko Pop! Is a Reminder of the Late Angus Scrimm

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Phantasm tall man Funko pop

The Funko Pop! brand of figurines is finally paying homage to one of the scariest horror movie villains of all time, The Tall Man from Phantasm. According to Bloody Disgusting the toy was previewed by Funko this week.

The creepy otherworldly protagonist was played by the late Angus Scrimm who passed away in 2016. He was a journalist and B-movie actor who became a horror movie icon in 1979 for his role as the mysterious funeral home owner known as The Tall Man. The Pop! also includes the bloodsucking flying silver orb The Tall Man used as a weapon against trespassers.

Phantasm

He also spoke one of the most iconic lines in independent horror, “Boooy! You play a good game, boy, but the game is finished. Now you die!”

There is no word on when this figurine will be released or when preorders will go on sale, but it’s nice to see this horror icon remembered in vinyl.

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Director of ‘The Loved Ones’ Next Film is a Shark/Serial Killer Movie

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The director of The Loved Ones and The Devil’s Candy is going nautical for his next horror film. Variety is reporting that Sean Byrne is gearing up to make a shark movie but with a twist.

This film titled Dangerous Animals, takes place on a boat where a woman named Zephyr (Hassie Harrison), according to Variety, is “Held captive on his boat, she must figure out how to escape before he carries out a ritualistic feeding to the sharks below. The only person who realizes she is missing is new love interest Moses (Hueston), who goes looking for Zephyr, only to be caught by the deranged murderer as well.”

Nick Lepard writes it, and filming will begin on the Australian Gold Coast on May 7.

Dangerous Animals will get a spot at Cannes according to David Garrett from Mister Smith Entertainment. He says, “‘Dangerous Animals’ is a super-intense and gripping story of survival, in the face of an unimaginably malevolent predator. In a clever melding of the serial killer and shark movie genres, it makes the shark look like the nice guy,”

Shark movies will probably always be a mainstay in the horror genre. None have ever really succeeded in the level of scariness reached by Jaws, but since Byrne uses a lot of body horror and intriguing images in his works Dangerous Animals might be an exception.

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PG-13 Rated ‘Tarot’ Underperforms at the Box Office

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Tarot starts off the summer horror box office season with a whimper. Scary movies like these are usually a fall offering so why Sony decided to make Tarot a summer contender is questionable. Since Sony uses Netflix as their VOD platform now maybe people are waiting to stream it for free even though both critic and audience scores were very low, a death sentence to a theatrical release. 

Although it was a fast death — the movie brought in $6.5 million domestically and an additional $3.7 million globally, enough to recoup its budget — word of mouth might have been enough to convince moviegoers to make their popcorn at home for this one. 

Tarot

Another factor in its demise might be its MPAA rating; PG-13. Moderate fans of horror can handle fare that falls under this rating, but hardcore viewers who fuel the box office in this genre, prefer an R. Anything less rarely does well unless James Wan is at the helm or that infrequent occurrence like The Ring. It might be because the PG-13 viewer will wait for streaming while an R generates enough interest to open a weekend.

And let’s not forget that Tarot might just be bad. Nothing offends a horror fan quicker than a shopworn trope unless it’s a new take. But some genre YouTube critics say Tarot suffers from boilerplate syndrome; taking a basic premise and recycling it hoping people won’t notice.

But all is not lost, 2024 has a lot more horror movie offerings coming this summer. In the coming months, we will get Cuckoo (April 8), Longlegs (July 12), A Quiet Place: Part One (June 28), and the new M. Night Shyamalan thriller Trap (August 9).

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