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Review: Call of Duty WWII: Nazi Zombies

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Playing Call of Duty WWII: Nazi Zombies wasn’t a very high on my list of must-plays for the year. Previous Call of Duty zombie modes have been somewhat niche and at times verging on inaccessible in their approach, especially when mixing it into the same stew as classic Call of Duty campaign and/or multiplayer modes. I was also hesitant because of zombies in general are wearing thin on the soles of gaming and entertainment in general’s sneakers over the last few years. That mainly due to a flux of oversaturation of comic book movie proportions. That being said, I was wrong to be so hasty in my assessment. Hey, I can admit when I’m wrong.

In this WWII tale of Nazi occult focus, a group of 4 special operatives are tasked with locating art stolen by the Nazi’s during the war, and as a means to find Marie Fischer’s (Katheryn Winnick) brother Klaus. Joining Fischer is a rag-tag group of fighters and thieves – Drostan Hynd, (David Tennant) Jefferson Potts (Ving Rhames) and Olivia Durant (Elodie Yung). Upon aerial transport, the team is shot down over a small village where mad Nazi scientist, Peter Straub (Udo Kier) has been experimenting in order to create ‘The Final Reich,’ a means of defeating all allied forces with the assistance of reanimated corpses. The foursome has to ban together in order to fight off waves of Straub’s undead Nazi soldiers to survive the night.

This entry of Zombies mode mixes things up in interesting ways to help it simultaneously take a fresh approach, while still feeling like classic COD Zombies.

In terms of classic approach, you are taking down waves of zombies while collecting points (they are referred to as jolts here) with each destroyed wave and more jolts, you are able to purchase added weapons off of wall vending machines, and to pay to explore new areas of the map. Each wave becomes more difficult than the last, with increasing numbers of hulking, fast moving and regular ole’ zombie types being throw into the mix.

In this entry, you aren’t simply gunning down tons of zombies and opening new areas to progress though. Here, you also figure out puzzle based objectives that are overtly complex. If you are a fan of Destiny and upgrading raids to heroic, you know what I’m talking about. For example, if the objective says ‘power up generator,’ you have to explore the entirety of the map in order to find exactly what generators the objective was talking about. These get more tough as you go along. If you have teammates that have no idea what they are doing past shooting, you are gonna have a long match. Teamwork is absolutely imperative in figuring out some of these National Treasure-ish puzzles. Spoiler: There was seriously a time I had to find a severed head, then hold said head up to a painting in order to light hieroglyphics all to complete one objective. There were no markers indicating what to do or where to go. Just had to figure that out on a whim.

WWII

These puzzle objectives are slightly frustrating, but also add another level of fun to the game. If you aren’t a Youtube video cheater, and decide to figure these out on your own. Prepare for some amount of frustration. Fun… but also frustration. I highly recommend teaming up with some friends who haven’t looked online for puzzle walkthroughs. Despite, the helpless feeling of temporarily not knowing what to do. It’s more exciting to have to explore and work as a team than it is to do paint-by-numbers objective completion compliments of Youtube.

As opposed to previous COD Zombie games, this one introduces a class system. Here you are able to pick from four class types. Each offering a different level of support to fellow teammates, each class coming preloaded with their individual starting weapons and special abilities. As you level up, you gain weapon modifications that you can carry with you into future matches. This makes for a much more accessible entry than previous titles. The ability to keep your weapon’s mods even after having to start over makes the whole thing feel a lot more organically personal. This in contrast to losing everything each round and only being able to collect consumables. It makes a big difference in terms of how invested I felt in my character and my teammates.

This COD Nazi Zombies is actually effective in the jump-scare department too. This has to be due to the fact that one of the games co-founders also worked on the very good, and very scary Dead Space. These jump scares come randomly when seemingly spring-loaded zombies pop out around different corners you are trying to navigate. The effect comes with a shrill torque of the games sound FX, and had the ability to make me slightly jump 70% percent of the time.

The voice actors, come with their own audible personalities due to Sledgehammer Games betting on and hiring some heavy genre hitters. That isn’t always a recipe for success, and some games have allowed their star-power to go over the top or to be too ham to allow the game to breathe. This one has voice actors that did their character homework and didn’t overstep the fact that this game is about the player not the performance. The closest we ever get to ham, is by means of Udo Kier. And seriously like-minded Kier fans, would we want it any other way? His evil Nazi mad scientist is well-suited for monologues only Kier could have effectively delivered.

In the past, my COD Zombies experiences have been pretty ‘meh.’ I usually check them out for a bit but quickly move on to something else. Call of Duty WWII: Nazi Zombies, is the first one that I’ve actually been into and enjoyed thoroughly. It’s just enough new and personalized elements to make it an easy game to pick up, and one whose challenging objective puzzles makes it hard to put down. Controls, characters, narrative and approach is all on point, making me actually more excited to play this than I am the campaign mode. It’s a tension filled, white knuckle, zombie killing good time. And I’ll be looking forward to future DLC additions.

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Hugh Jackman & Jodie Comer Team Up for a New Dark Robin Hood Adaptation

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A report from Deadline details director Michal Sarnoski’s (A Quiet Place: Day One) newest project, The Death of Robin Hood. The film is set to feature Hugh Jackman (Logan) and Jodie Comer (The End We Start From).

Michael Sarnoski will write and direct the new Robin Hood adaptation. Jackman will be reunited with Aaron Ryder (The Prestige), who is producing the film. The Death of Robin Hood is expected to be a hot item at the upcoming Cannes film market.

Hugh Jackman, The Death of Robin Hood
Hugh Jackman

Deadline describes the films as the following. “The film is a darker reimagining of the classic Robin Hood tale. Set of its time, the film will see the title character grappling with his past after a life of crime and murder, a battleworn loner who finds himself gravely injured and in the hands of a mysterious woman, who offers him a chance at salvation.”

Lyrical Media will be financing the film. Alexander Black will produce the film alongside Ryder and Andrew Sweet. Black gave Deadline the following information about the project. “We are thrilled to be part of this very special project and to be working with a visionary director in Michael, a phenomenal cast in Hugh and Jodie, and producing with our frequent collaborators, Ryder and Swett at RPC.”

“This is not the story of Robin Hood we’ve all come to know,” Ryder and Swett stated to Deadline “Instead, Michael has crafted something far more grounded and visceral. Thanks to Alexander Black and our friends at Lyrical along with Rama and Michael, the world is going to love seeing Hugh and Jodie together in this epic.”

Jodie Comer

Sarnoski seems to be excited by the project as well. He offered Deadline the following information about the film.

“It has been an incredible opportunity to reinvent and freshly innovate the story we all know of Robin Hood. Securing the perfect cast to transform the script to screen was essential. I could not be more thrilled and trusting in Hugh and Jodie to bring this story to life in a powerful and meaningful way.”

We are still a long way away from seeing this Robin Hood tale. Production is expected to begin in February of 2025. However, it does sound like it will be a fun entry into the Robin Hood canon.

That’s all the information we have at this time.

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Mike Flanagan In Talks to Direct New Exorcist Movie for Blumhouse

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Mike Flanagan (The Haunting of Hill House) is a national treasure that must be protected at all costs. Not only has he created some of the best horror series to ever exist, but he also managed to make a Ouija Board movie genuinely terrifying.

A report from Deadline yesterday indicates that we may be seeing even more from this legendary storysmith. According to Deadline sources, Flanagan is in talks with Blumhouse and Universal Pictures to direct the next Exorcist film. However, Universal Pictures and Blumhouse have declined to comment on this collaboration at this time.

Mike Flanagan
Mike Flanagan

This change comes after The Exorcist: Believer failed to meet Blumhouse’s expectations. Initially, David Gordon Green (Halloween)was hired to create three Exorcist films for the production company, but he has left the project to focus on his production of The Nutcrackers.

If the deal goes through, Flanagan will take over the franchise. Looking at his track record, this could be the right move for the Exorcist franchise. Flanagan consistently delivers amazing horror media that leave audiences clamoring for more.

It would also be perfect timing for Flanagan, as he just wrapped up filming the Stephen King adaptation, The Life of Chuck. This isn’t the first time he has worked on a King product. Flanagan also adapted Doctor Strange and Gerald’s Game.

He has also created some amazing Netflix originals. These include The Haunting of Hill House, The Haunting of Bly Manor, The Midnight Club, and most recently, The Fall of the House of Usher.

If Flanagan does take over, I think the Exorcist franchise will be in good hands.

That’s all the information we have at this time. Make sure to check back here for more news and updates.

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A24 Creating New Action Thriller “Onslaught” From ‘The Guest’ & ‘You’re Next’ Duo

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It’s always nice to see a reunion in the world of horror. Following a competitive bidding war, A24 has secured the rights to the new action thriller film Onslaught. Adam Wingard (Godzilla vs. Kong) will be directing the film. He will be joined by his longtime creative partner Simon Barret (You’re Next) as the scriptwriter.

For those unaware, Wingard and Barret made a name for themselves while working together on films such as You’re Next and The Guest. The two creatives are card carrying horror royalty. The pair have worked on films such as V/H/S, Blair Witch, The ABC’s of Death, and A Horrible Way to Die.

An exclusive article of out Deadline gives us the limited information we have on the topic. Although we don’t have much to go on, Deadline does offer the following information.

A24

“Plot details are being kept under wraps but the film is in the vein of Wingard and Barrett’s cult classics like The Guest and You’re Next. Lyrical Media and A24 will co-finance. A24 will handle worldwide releasing. Principal photography will begin in Fall 2024.”

A24 will be producing the film alongside Aaron Ryder and Andrew Swett for Ryder Picture Company, Alexander Black for Lyrical Media, Wingard and Jeremy Platt for Breakaway Civilization, and Simon Barret.

That’s all the information we have at this time. Make sure to check back here for more news and updates.

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