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FORTNITE: Disney Meets DAWN OF THE DEAD In Mixed Bag Tower Defense

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Fortnite

Tower defense and a dash of procedurally generated maps come together in this hodgepodge of brightly candy-colored zombie slaying gameplay. I’ll be the first to say, that procedurally generated games are not my thing. I can deal with MINECRAFT but outside of that, I’m just not into that sort of thing. I’ll also be the first to tell you that, the zombie genre has become stale and oversaturated for me as of late. AMC’s THE WALKING DEAD and countless other zombie infected formats have long since removed the charm and welcomed pace of early George Romero films. That is why I find a lot of my enjoyment of Epic Games FORTNITE to be such an on again off again surprise.

I have to add that this review is for the game in early access form. Many of you know that means a lot of things can get glitchy or in some cases can mean the game isn’t fully thought out yet. We will absolutely return for another review when the full final build of FORTNITE is released.

The setup is nice and simple enough. The earth has been enveloped in an apocalyptic mysterious purple fog that turns mankind into zombie-like creatures called Husks. These husks wear their victims skin like an American Apparel hoodie. So, hordes of these guys are roaming the face of the earth looking for more folks to turn. Your job, as one of a small group of survivors is to use resources to build in order to protect and upgrade a dome shield that keeps the Husks and fog out.

Primarily, for the first few hours I spent a lot of time familiarizing myself with the messy RPG upgrading tree system, learning how to build and well, that is about it. See, the first few hours are painfully simple in terms of gameplay. You and three other teammates are placed on a procedurally generated map, and spend the first half of the mission gathering resources and building a fortress around your objective, and the second half you and the group fight off hordes of Husks until time runs out and your mission is accomplished. For the most part, that is all there is to gameplay in this early access build. As you can imagine this gets intensely repetitive at a pretty quick rate.

Even when mission objectives are different, the approach remains the same. Basically, it always boils down to: get resources, find the so-and-so, then build to protect the so-and-so and fight off Husks to protect the so-and-so. Then mission accomplished rinse and repeat.

The design is really alluring, in its color scheme and there is even some fun to be had in the first few hours. The problem is you hit a wall due to what the early access build gives. A large part of this comes from teammate focus. When I’m dropped into a map, I begin harvesting resources and then start building a fortress. Sometimes, and even most times, your teammates will have different plans. Some go straight for the objective without building, some lollygag and do neither and some overbuild. If you have a group of four friends to play with and a unified direction, things tend to be a lot more immersive and fun, but playing with strangers makes goals ambiguous as heck.

Between missions, there is a lot going on your home screen. Here you are able to level up your character, assemble a team of ‘survivors’ to assist in protecting your fortress, and build weapons from blueprints. There is even a pretty cute random loot container that comes in the shape of a lama piñata. The problem here is that there is an overwhelming amount of this stuff and you are introduced to the jumble all at once. Seriously, this screen has a ton of stuff to sort through and for the number of things that are shown here, I found very little of it makes a notable difference once you begin a mission.

Once the hordes of husks start coming your way, all the cool weaponry that you equipped is made kinda useless by the us of simple melee weapons. It seems when people run out of bullets they discover that the whole time, they could have been running in and slicing/beating the hell out of the husks using swords or rakes. That aspect really killed the excitement over new guns for me. Why spend resources on that shiny new grenade launcher when you can just run in with a sword and make quick work of them baddies in half the time.

The building system itself is pretty rad. You are able to choose from floors, stairs, walls and ceilings, as well as the ability to choose brick, wood, or metal materials. From there you can lay traps to assist in case the husks get a little too close to your base for comfort. The sky is the literal limit as far as building goes, I built a towering fortress that would have made Sauron proud at one point. For me, the building took some getting used to but was ultimately the strongest part of the game. The problem is that after spending all that time building, the husks hardly ever posed enough of a threat to break into my fortress.

FORTNITE, has plenty of potential, but seems pretty scrambled on its scales of introducing too much info and properly balancing the gameplay mechanics therein. Over the 30 hours that I put in, the game fluctuated between being a blast and being a bore. At its height, a team would work together and have to use more than just a sword against the seldom challenging hordes of husks, at its worst the objective was scattered among teammates and the enemy could be taken down by simple melee button-mashing.  I know there is a game in there somewhere though, otherwise I wouldn’t have put in as much time as I did. With several patches being added over the rest of the year, the game has the potential to be great when its final build is released. Once the full version drops, you guys can totally expect another review.

FORTNITE early access is now available on PC, PS4 and Xbox One.

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‘Evil Dead’ Film Franchise Getting TWO New Installments

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It was a risk for Fede Alvarez to reboot Sam Raimi’s horror classic The Evil Dead in 2013, but that risk paid off and so did its spiritual sequel Evil Dead Rise in 2023. Now Deadline is reporting that the series is getting, not one, but two fresh entries.

We already knew about the Sébastien Vaniček upcoming film that delves into the Deadite universe and should be a proper sequel to the latest film, but we are broadsided that Francis Galluppi and Ghost House Pictures are doing a one-off project set in Raimi’s universe based off of an idea that Galluppi pitched to Raimi himself. That concept is being kept under wraps.

Evil Dead Rise

“Francis Galluppi is a storyteller who knows when to keep us waiting in simmering tension and when to hit us with explosive violence,” Raimi told Deadline. “He is a director that shows uncommon control in his feature debut.”

That feature is titled The Last Stop In Yuma County which will release theatrically in the United States on May 4. It follows a traveling salesman, “stranded at a rural Arizona rest stop,” and “is thrust into a dire hostage situation by the arrival of two bank robbers with no qualms about using cruelty-or cold, hard steel-to protect their bloodstained fortune.”

Galluppi is an award-winning sci-fi/horror shorts director whose acclaimed works include High Desert Hell and The Gemini Project. You can view the full edit of High Desert Hell and the teaser for Gemini below:

High Desert Hell
The Gemini Project

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‘Invisible Man 2’ Is “Closer Than Its Ever Been” to Happening

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Elisabeth Moss in a very well-thought-out statement said in an interview for Happy Sad Confused that even though there have been some logistical issues for doing Invisible Man 2 there is hope on the horizon.

Podcast host Josh Horowitz asked about the follow-up and if Moss and director Leigh Whannell were any closer to cracking a solution to getting it made. “We are closer than we have ever been to cracking it,” said Moss with a huge grin. You can see her reaction at the 35:52 mark in the below video.

Happy Sad Confused

Whannell is currently in New Zealand filming another monster movie for Universal, Wolf Man, which might be the spark that ignites Universal’s troubled Dark Universe concept which hasn’t gained any momentum since Tom Cruise’s failed attempt at resurrecting The Mummy.

Also, in the podcast video, Moss says she is not in the Wolf Man film so any speculation that it’s a crossover project is left in the air.

Meanwhile, Universal Studios is in the middle of constructing a year-round haunt house in Las Vegas which will showcase some of their classic cinematic monsters. Depending on attendance, this could be the boost the studio needs to get audiences interested in their creature IPs once more and to get more films made based on them.

The Las Vegas project is set to open in 2025, coinciding with their new proper theme park in Orlando called Epic Universe.

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Jake Gyllenhaal’s Thriller ‘Presumed Innocent’ Series Gets Early Release Date

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Jake gyllenhaal presumed innocent

Jake Gyllenhaal’s limited series Presumed Innocent is dropping on AppleTV+ on June 12 instead of June 14 as originally planned. The star, whose Road House reboot has brought mixed reviews on Amazon Prime, is embracing the small screen for the first time since his appearance on Homicide: Life on the Street in 1994.

Jake Gyllenhaal’s in ‘Presumed Innocent’

Presumed Innocent is being produced by David E. Kelley, J.J. Abrams’ Bad Robot, and Warner Bros. It is an adaptation of Scott Turow’s 1990 film in which Harrison Ford plays a lawyer doing double duty as an investigator looking for the murderer of his colleague.

These types of sexy thrillers were popular in the ’90s and usually contained twist endings. Here’s the trailer for the original:

According to Deadline, Presumed Innocent doesn’t stray far from the source material: “…the Presumed Innocent series will explore obsession, sex, politics and the power and limits of love as the accused fights to hold his family and marriage together.”

Up next for Gyllenhaal is the Guy Ritchie action movie titled In the Grey scheduled for release in January 2025.

Presumed Innocent is an eight-episode limited series set to stream on AppleTV+ starting June 12.

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