The Mortuary Assistant Cleans Up on Blu-ray

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Written by Luna Gray

July 28, 2026

Acorn Media International has put a movie about preserving bodies onto the one home format that still bothers preserving movies. I am choosing to enjoy that.

The Mortuary Assistant lands on Blu-ray, DVD and digital in the UK on July 20, 2026. It played limited theaters back in February through Epic Pictures and Dread, then turned up on Shudder in March, so most of you have already had a shot at it. Jeremiah Kipp, who made Slapface, adapts Brian Clarke’s 2022 first-person horror sim, and the adaptation is more faithful than the genre’s track record would predict. Faithful and good are not the same job.

The Night Shift at River Fields

Rebecca Owens (Willa Holland) is newly certified, newly hired, and working alone after dark at River Fields Mortuary. The lights start doing that thing lights do. Bodies stop staying where she left them. Her mentor Raymond Delver (Paul Sparks) eventually confirms that something has latched onto her and is treating the morgue as a service entrance between the living and the dead. She has until sunrise.

That premise does not need much help and Kipp mostly stays out of its way. The strongest stretches here are the ones where nothing supernatural is happening at all. Just the job. Trocar, drain table, the specific green of fluorescent light on skin that has stopped moving blood around. Horror keeps trying to make morgues scary. Morgues were handling it.

Then the practical effects show up and the back half gets properly unpleasant. When a body moves wrong in this film it moves wrong with weight and moisture and consequence. Somebody on that crew loves this work. It shows.

Holland Carries the Building

Holland is alone on screen for long stretches and she never plays Rebecca as prey. She plays her as a person with a trade. Her hands know the equipment. Her posture changes depending on whether she is working or being watched. When the film finally asks her to be afraid, she underplays it by about twenty percent.

Sparks gets less. Delver is written as a locked box and the script keeps the key in its pocket until the plot needs it opened, which is a waste of an actor who can do considerably more than withhold information on schedule.

Trauma, Addiction, and the Shallow End

Rebecca’s history with addiction and her buried guilt run straight through the possession structure, and the connection is not exactly coded. Demon as intrusive thought. Relapse as the thing that follows you home and already knows your name.

I like that idea. I like it enough to be annoyed that the movie keeps petting it instead of pushing on it. Her backstory arrives in tidy scheduled installments, and the hallucinations mostly restate damage she has already described rather than complicating it. By the last act I knew Rebecca’s history the way you know a character’s occupation. Filed. Understood. Not felt.

The pacing has a related problem. A one-night structure should tighten like a screw, and this one keeps loosening to explain itself. If you have watched a reasonable number of possession films you will call most of the third act early and you will not be wrong about much.

None of which makes it bad. It makes it fine, and fine is a real category, not an insult. Players who love the game will get their money’s worth and the lore holds. But a film has to stand as a film, and this one stays competent well past the point where it had a chance to become distinctive. Critics landed similarly split, for whatever that is worth to you.

Dark Movies Do Not Survive Compression

This is a dark film in the boring literal sense. Windowless rooms, low light, most of the important information living down in shadow and texture. Streaming compression eats exactly that. Black gradients go blocky, prosthetic detail turns to soup, and the small stuff gets smoothed into nothing at all: the sheen on a steel table, the difference between two shades of dark at the end of a hallway, the seam where makeup stops and actor starts.

Off a disc it is a different movie. Not a better script, a better image. The mortuary reads as a room with depth and grime instead of a murky rectangle with dialogue happening inside it. The gore holds up under attention because you can see how it was built. Faces keep their imperfections in low light, and low light is most of the running time.

Streaming this one is like reading a menu by phone flashlight. You get the gist. You are not getting the meal.

One Featurette

The extras are a behind-the-scenes featurette. That is the list.

It is pleasant enough and it is thin. For a release whose entire argument is craft, there is almost nothing here documenting the craft. It is the bonus-feature equivalent of a thank-you card with nothing written inside.

The Verdict

If you played the game, buy it. If you collect physical media and you care about seeing low-light photography and practical makeup the way they were actually photographed, buy it.

The demon is not the scariest thing in this movie. The compression is.

Film: 3/5 Blu-ray package: 2.5/5

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Luna Gray is a trans woman, Senior Staff Writer at iHorror, author of No House Is Empty, and a lifelong horror obsessive with a soft spot for cult cinema. She specializes in cult, indie, folk, queer, streaming, international, and physical-media horror, along with haunted history and folklore. She has seen too much and recommends most of it. You can find her writing about the genre at iHorror and rambling about the things that refuse to stay buried at her Substack, The Void Writes Back.