Roy Lee, the producer who got Zach Cregger’s Resident Evil made, is developing a new Silent Hill. The detail surfaced in a Wall Street Journal profile of Lee and was picked up Tuesday by Bloody Disgusting, Dread Central and NME.
What is known is thin. Lee is attached, and that is close to the whole of it. No studio, no writer, no director. Bloody Disgusting and NME both note that nobody has said whether it is a film or a series, while Dread Central refers to it as a film project. Konami, which owns the property, does not appear in the reporting at all, so what the arrangement actually looks like is an open question.
Why Roy Lee’s Name Is the Story
Lee founded Vertigo Entertainment with Doug Davison in 2001 and has spent the quarter century since turning other people’s material into studio pictures. He produced The Ring and The Grudge, the two films that defined the American J-horror remake boom. He produced It, and HBO’s It: Welcome to Derry. He produced The Lego Movie and A Minecraft Movie. If a piece of foreign or non-film intellectual property became a Hollywood release in the last twenty-five years, there is a decent chance his name is on it. He also co-founded the horror label Spooky Pictures with Steven Schneider.
Per the Journal, Resident Evil began with him too. While the two were working on Barbarian, Lee asked Cregger which video game he wanted to adapt, then went and secured the rights.
That bet has paid out in public. Resident Evil opened to a franchise-best $26.3 million on its first day and finished its opening weekend at $108 million worldwide. A producer coming off those numbers gets to pick his next game.

‘Silent Hill’ Has Been Here Three Times Already
Christophe Gans made the first one in 2006, and it remains the adaptation most fans will defend — Pyramid Head, the ash, the air-raid siren, all of it transferred more or less intact. Silent Hill: Revelation, directed by Michael J. Bassett, followed on October 26, 2012, and is defended by almost nobody.
Then Gans came back. Return to Silent Hill, his adaptation of Silent Hill 2 with Jeremy Irvine and Hannah Emily Anderson, opened January 23, 2026 from Cineverse and Bloody Disgusting. We ran the trailer when it landed.

It did not go well domestically. Against a reported $23 million budget, the film took roughly $3.2 million in its North American opening frame for seventh place, and about $19.3 million globally, $9.3 million of which came from China, per Fangoria. Critics were not kind either.

Eight Months Is Fast
That is the genuinely interesting part of this. A reboot entering development eight months after the last film opened is not a franchise being left to cool. It reads as a judgment that the problem was the execution and not the appetite.
There is evidence for that judgment, and some of it lands tomorrow. Silent Hill: Townfall — the first game in the series built in first person, from Screen Burn Interactive with Konami and Annapurna Interactive — arrives September 24 on PS5 and PC. Bloober Team’s Silent Hill 2 remake before it was the best-received thing to carry the name in years. The games have not been the problem.
Resident Evil, meanwhile, has just demonstrated what a game adaptation does when a real filmmaker is handed the keys instead of a work-for-hire director and a PG-13 mandate. That is presumably the lesson somebody took into this one.
What nobody knows yet is the shape of it. Film or series, network or studio, faithful to a specific game or building something new in the fog — none of that has been said out loud.












