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‘Morbid: The Seven Acolytes’ is Clive Barker Inspired, Old School, RPG Action

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Morbid

Morbid: The Seven Acolytes has big and classic things on its mind. It’s one of those RPG games that does a good job of immersing you in not only the world but also the lore. Still Running and Merge Games’ Morbid: The Seven Acolytes, seems to be after the very heart of horror and combat adventure. It combines a lot of gore and lore, adventure and plenty of Lovecraftian bits that further expand on the games overall lore.

Mobrid is a top-down, old school, RPG with added isometric approach. Much like Dark Souls it relies on stamina and strategically timed combat. Your swings, dodges and sprints are all really the bread and butter here.

The story focuses on the last Striver of Dibrom. Your whole lot in life is to take out the Seven Acolytes to ultimately free the world of Mornia. This sets up for 7 memorable boss battles and a ton of mini boss battles that are equally cool.

There is an awful lot of Lovecraftian lore that is spread throughout this world. From the fish people and tentacled monster design, to the connective bits concerning flooded cities and ship crews losing their sanity there is a lot here to take in. There are also tons of easter eggs scattered in there for big eagle eyed Lovecraft fans, and I think that it really enriched the whole experience.

Morbid

Your sanity plays a large part in Morbid. A lot of games attempt to utilize the sanity meter and end up doing very little with it. This game actually uses it in an interesting way. Once your sanity meter drops beyond a certain point, defeated enemies release a specter that you have to fight as well. It makes it a huge pain in the butt very quickly, due to the fact that you are now essentially fighting the same bad guy twice. It’s also a creative way to illustrate a dangerous way of losing your sanity.

Boss battles in Morbid are right out of Clive Barker’s dreams. These Seven Acolytes are very well thought out and by that I mean, someone sat around and thought of some sick shit and then thought of how you could use said sick shit as a weapon. Bless them for that. Cause there results of the character design is aces. For, example one of the Acolytes uses her placenta and umbilical cord as a weapon. So, she is whipping it at you for the entire battle. If that isn’t the most metal thing I see in a game this year, I don’t know what I’m going to do.

The controls in Morbid are a little stiff. By that I mean I wish that your character would move around a little faster and a little more organically. Outside of that combat is done well, and controls do a good enough job of keeping you moving and able to pull off the hits and dodges necessary to survive. The parry is a bit of a let down here. You are instructed in a tutorial that if you do a successful parry, you are able to then counterattack and do major damage. Personally, no matter how I tried parrying, was way too stiff, and ended me up in more trouble than it did anything else. I decided to just not use it, roll dodging and striking is way more effective.

The game does a nice job of mixing things up in its Souls approach. There is an actual stealth button that allows you to sneak around the baddies. I’m not used to having stealth in my hack and slash souls approach, so it was a nice little mechanic that helped give me a break from running in swords swinging.

Morbid

The music of Morbid is tremendous. There is a full orchestra that helps move the action in this one. It also makes the entire thing feel epic. It’s a really big score and you know it right from the title screen. I’m not used to top downs putting this sort of work into their score these days, so it was a very welcome change.

Like any good RPG, you can fully upgrade your weapons and traits, and of course you can add abilities to your weapons to give them classics like fire and ice. That goes for your melee as well as firearms.

Morbid: The Seven Acolytes combines gore and lore that exists somewhere in the nightmares of H.P. Lovecraft and Clive Barker. The visuals although going for the pixilated look, still maintain enough detail to convey entirely nightmarish worlds and villains. Mechanics like stealth and having an innovative sanity system set the game apart from other Soulslikes. Its creative, memorable and grotesque boss battles actually made it hard to put the controller down. The games 8-12 hour campaign never overstays its welcome and maintains its ability to surprise and reward throughout. If you love Lovecraft and souls games this one is definitely worth your time.

Morbid: The Seven Acolytes is out now on PS4, Xbox One, PC and Switch.

Visage is the scariest game we have ever played. Read about it here.

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‘Immaculate’ Stars Reveal Which Horror Villains They Would “F, Marry, Kill”

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Sydney Sweeney is just coming off the success of her rom-com Anyone But You, but she’s ditching the love story for a horror story in her latest film Immaculate.

Sweeney is taking Hollywood by storm, portraying everything from a love-lusting teenager in Euphoria to an accidental superhero in Madame Web. Although the latter got a lot of hate among theater-goers, Immaculate is getting the polar opposite.

The film was screened at SXSW this past week and was well-received. It also gained a reputation for being extremely gory. Derek Smith of Slant says the, “final act contains some of the most twisted, gory violence this particular subgenre of horror has seen in years…”

Thankfully curious horror movie fans won’t have to wait long to see for themselves what Smith is talking about as Immaculate will hit theaters across the United States on March, 22.

Bloody Disgusting says that the movie’s distributor NEON, in a bit of marketing smarts, had stars Sydney Sweeney and Simona Tabasco play a game of “F, Marry, Kill” in which all their choices had to be horror movie villains.

It’s an interesting question, and you might be surprised at their answers. So colorful are their responses that YouTube slapped an age-restricted rating on the video.

Immaculate is a religious horror movie that NEON says stars Sweeney, “as Cecilia, an American nun of devout faith, embarking on a new journey in a remote convent in the picturesque Italian countryside. Cecilia’s warm welcome quickly devolves into a nightmare as it becomes clear her new home harbors a sinister secret and unspeakable horrors.”

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‘Terminator: Survivors’: Open World Survival Game Releases Trailer And Is Launching This Fall

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This is a game that many gamers will be excited for. It was announced at the Nacon Connect 2024 Event that Terminator: Survivors will be launching early access for PC via Steam on October 24th of this year. It will launch fully on a later date for PC, Xbox, and PlayStation. Check out the trailer and more about the game below.

Official Trailer for Terminator: Survivors

IGN states, “In this original story taking place after the first two Terminator films, you take control of a group of survivors of Judgment Day, in solo or co-op mode, faced with a multitude of lethal hazards in this post-apocalyptic world. But you’re not alone. Skynet’s machines will hound you relentlessly and rival human factions will fight for the same resources you desperately need.”

First Look Image at Terminator: Survivors (2024)

In related news to the Terminator world, Linda Hamilton stated I’m done. I’m done. I have nothing more to say. The story’s been told, and it’s been done to death. Why anybody would relaunch it is a mystery to me. She claims she doesn’t want to play Sarah Connor anymore. You can check out more of what she said here.

First Look Image at Terminator: Survivors (2024)
First Look Image at Terminator: Survivors (2024)

An open-world game about surviving against Skynet’s machines sounds like an interesting and fun game. Are you excited about this announcement and trailer release from Nacon? Let us know in the comments below. Also, check out this behind-the-scenes clip from the game below.

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New ‘Paranormal Activity’ Entry Isn’t a Movie, but “It’s Going to Be Intense” [Teaser Video]

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If you were expecting another Paranormal Activity sequel to be a feature film you’d be surprised. Maybe there will be one, but for now, Variety reports that DreadXP co-director and creative director Brian Clarke (DarkStone Digital) are creating a video game based on the series.

“We are thrilled to work with Paramount Game Studios and to have the opportunity to bring the world of ‘Paranormal Activity’ to gamers everywhere,” Epic Pictures CEO and DreadXP producer Patrick Ewald told Variety. “The films are steeped in rich lore and creative scares, and under the stewardship of creative director Brian Clarke, DreadXP’s ‘Paranormal Activity’ video game will honor those core tenets and offer horror fans one of our most terrifying games yet.” 

Paranormal Activity video game

Clarke, who worked on the horror video game The Mortuary Assistant said the Paranormal Activity franchise shows just how much reach a genre-specific title can accomplish, “If you thought ‘The Mortuary Assistant’ was scary, we’re taking what we learned during the development of that title and cranking it up with a more reactive and horrifying haunting system. It’s going to be intense!”

The new game is scheduled to be released in 2026.

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