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Dying Light 2 Arises From Microsoft E3 Press Conference

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In the midst of Microsoft’s press conference during E3 2018, Techland unveiled a pleasant (undead) surprise to the crowd of video game enthusiasts. Audiences speculated as to what title would be attached to the depressing, post-apocalyptic landscape somewhere in a fictional Europe.

Things became a little more clear when the snarls and growling of unseen creatures rose as the audible backdrop to adrenaline filled parkour and malicious hand-to-hand combat (with crude hand axes composed of shattered street signs).

Striding onto the stage, Techland’s narrative designer, Chris Avellone, reveals that action packed footage that just had audience members clenching their chairs was, in fact, in-game footage of Dying Light 2.

Dying Light

Image via GameSpot YouTube

After separating on their own creative endeavor from parent company, Deep Silver, Techland brought innovation to both the zombie and open world RPG genres with Dying Light. The game focused on gathering any supplies you could to craft weapons, combatting an oppressive crime syndicate in the midst of a zombie apocalypse, and trying to find shelter before the sun would set–lest you risk the run in with the apex zombie predators you are sure to die at the hands of.

The fluid parkour mechanics combined with the smooth combat made Dying Light a noticeable content in the zombie game department, the game engine’s movement capabilities providing hours of replay value.

Dying Light

Image via GameSpot YouTube

Avellone went into detail about the sequel, the most obvious deviance from the first being the setting–a lush green and grey Europe as opposed to a yellow and brown sandy Turkey. Dying Light wanted players to interact with the characters in the world to unlock side stories and weapon blueprints, but Dying Light 2 will put even more emphasis on character interaction for the sake of its core gameplay.

The world of Dying Light 2 will inhabit a shifty crime syndicate and an oppressive (remaining) state government trying to keep order in the apocalypse. Players will be able to choose which faction they will aid on their playthrough, and can make a plethora of choices that can lead to various endings of the campaign. Each of the choices will directly affect the world around the player both physically and in their available choices. This is a similar aim that was taken in the DeadRising and Infamous series, which would seem appropriate to add into Dying Light‘s universe.

Dying Light

Image via GameSpot YouTube

Weapons forged in the setting almost appear cruder than the previous game’s, straight out of a Road Warrior film.

Unfortunately, while we saw weapons and human enemies, the hordes of ravenous undead did not make much of an appearance, but Avenolle alluded to the threat the night time mechanic will still present in this title.

All in all, Dying Light 2 seems to be on the right path with adding something to help the story, but not straying far from basic principles of the fast and fluid movement, and intense combat from its predecessor.

Before the release of Dying Light 2, Techland will be cashing in on the “battle royale craze” with the stand-alone expansion Dying Light: Bad Blood (sometime in 2018). You can check out our article covering the undead battle royale here!

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Russell Crowe To Star in Another Exorcism Movie & It’s Not a Sequel

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Maybe it’s because The Exorcist just celebrated its 50th-anniversary last year, or maybe it’s because aging Academy Award-winning actors aren’t too proud to take on obscure roles, but Russell Crowe is visiting the Devil once again in yet another possession film. And it’s not related to his last one, The Pope’s Exorcist.

According to Collider, the film titled The Exorcism was originally going to be released under the name The Georgetown Project. Rights for its North American release were once in the hands of Miramax but then went to Vertical Entertainment. It will release on June 7 in theaters then head over to Shudder for subscribers.

Crowe will also star in this year’s upcoming Kraven the Hunter which is set to drop in theaters on August 30.

As for The Exorcism, Collider provides us with what it’s about:

“The film centers around actor Anthony Miller (Crowe), whose troubles come to the forefront as he shoots a supernatural horror movie. His estranged daughter (Ryan Simpkins) has to figure out whether he’s lapsing into his past addictions, or if something even more horrific is occurring. “

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New F-Bomb Laden ‘Deadpool & Wolverine’ Trailer: Bloody Buddy Movie

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Deadpool & Wolverine might be the buddy movie of the decade. The two heterodox superheroes are back in the latest trailer for the summer blockbuster, this time with more f-bombs than a gangster film.

‘Deadpool & Wolverine’ Movie Trailer

This time the focus is on Wolverine played by Hugh Jackman. The adamantium-infused X-Man is having a bit of a pity party when Deadpool (Ryan Reynolds) arrives on the scene who then tries to convince him to team up for selfish reasons. The result is a profanity-filled trailer with a Strange surprise at the end.

Deadpool & Wolverine is one of the most anticipated movies of the year. It comes out on July 26. Here is the latest trailer, and we suggest if you are at work and your space isn’t private, you might want to put in headphones.

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Original Blair Witch Cast Ask Lionsgate for Retroactive Residuals in Light of New Film

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The Blair Witch Project Cast

Jason Blum is planning to reboot The Blair Witch Project for the second time. That’s a fairly large task considering none of the reboots or sequels have managed to capture the magic of the 1999 film that brought found footage into the mainstream.

This idea has not been lost on the original Blair Witch cast, who has recently reached out to Lionsgate to ask for what they feel is fair compensation for their role in the pivotal film. Lionsgate gained access to The Blair Witch Project in 2003 when they purchased Artisan Entertainment.

Blair witch
The Blair Witch Project Cast

However, Artisan Entertainment was an independent studio before its purchase, meaning the actors were not part of SAG-AFTRA. As a result, the cast are not entitled to the same residuals from the project as actors in other major films. The cast doesn’t feel that the studio should be able to continue to profit off of their hard work and likenesses without fair compensation.

Their most recent request asks for “meaningful consultation on any future ‘Blair Witch’ reboot, sequel, prequel, toy, game, ride, escape room, etc., in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.”

The blair witch project

At this time, Lionsgate has not offered any comment about this issue.

The full statement made by the cast can be found below.

OUR ASKS OF LIONSGATE (From Heather, Michael & Josh, stars of “The Blair Witch Project”):

1. Retroactive + future residual payments to Heather, Michael and Josh for acting services rendered in the original BWP, equivalent to the sum that would’ve been allotted through SAG-AFTRA, had we had proper union or legal representation when the film was made.

2. Meaningful consultation on any future Blair Witch reboot, sequel, prequel, toy, game, ride, escape room, etc…, in which one could reasonably assume that Heather, Michael & Josh’s names and/or likenesses will be associated for promotional purposes in the public sphere.

Note: Our film has now been rebooted twice, both times were a disappointment from a fan/box office/critical perspective. Neither of these films were made with significant creative input from the original team. As the insiders who created the Blair Witch and have been listening to what fans love & want for 25 years, we’re your single greatest, yet thus-far un-utilized secret-weapon!

3. “The Blair Witch Grant”: A 60k grant (the budget of our original movie), paid out yearly by Lionsgate, to an unknown/aspiring genre filmmaker to assist in making theirfirst feature film. This is a GRANT, not a development fund, hence Lionsgate will not own any of the underlying rights to the project.

A PUBLIC STATEMENT FROM THE DIRECTORS & PRODUCERS OF “THE BLAIR WITCH PROJECT”:

As we near the 25th anniversary of The Blair Witch Project, our pride in the storyworld we created and the film we produced is reaffirmed by the recent announcement of a reboot by horror icons Jason Blum and James Wan.

While we, the original filmmakers, respect Lionsgate’s right to monetize the intellectual property as it sees fit, we must highlight the significant contributions of the original cast — Heather Donahue, Joshua Leonard, and Mike Williams. As the literal faces of what has become a franchise, their likenesses, voices, and real names are inseparably tied to The Blair Witch Project. Their unique contributions not only defined the film’s authenticity but continue to resonate with audiences around the world.

We celebrate our film’s legacy, and equally, we believe the actors deserve to be celebrated for their enduring association with the franchise.

Sincerely, Eduardo Sanchez, Dan Myrick, Gregg Hale, Robin Cowie, and Michael Monello

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